[{"language":[{"iso":"eng"}],"year":"2022","_id":"3044","editor":[{"last_name":"Ebert","full_name":"Ebert, Achim","first_name":"Achim"},{"full_name":"Lachmann, Thomas","last_name":"Lachmann","first_name":"Thomas"},{"last_name":"Dreßler","full_name":"Dreßler, Klaus","first_name":"Klaus"},{"first_name":"Jessica","full_name":"Lindblom, Jessica","last_name":"Lindblom"},{"last_name":"Reinhard","full_name":"Reinhard, René","first_name":"René"}],"page":"1-10","publisher":"ACM","date_updated":"2026-03-17T15:28:40Z","doi":"10.1145/3552327.3552361","conference":{"location":"Kaiserslautern Germany","name":"ECCE 2022: 33rd European Conference on Cognitive Ergonomics","end_date":"2022-10-07","start_date":"2022-10-04"},"status":"public","place":"New York, NY, USA","citation":{"chicago":"George, Birgit Christina, Marc Schwettmann, Angela Kreienkamp, and Kerstin Müller. “Prosocial Activities in Video Games Player Type Based Study Concerning the Genres Assively Multiplayer Online, Shooter and Role-Playing Games.” In <i>33rd European Conference on Cognitive Ergonomics</i>, edited by Achim Ebert, Thomas Lachmann, Klaus Dreßler, Jessica Lindblom, and René Reinhard, 1–10. New York, NY, USA: ACM, 2022. <a href=\"https://doi.org/10.1145/3552327.3552361\">https://doi.org/10.1145/3552327.3552361</a>.","short":"B.C. George, M. Schwettmann, A. Kreienkamp, K. Müller, in: A. Ebert, T. Lachmann, K. Dreßler, J. Lindblom, R. Reinhard (Eds.), 33rd European Conference on Cognitive Ergonomics, ACM, New York, NY, USA, 2022, pp. 1–10.","mla":"George, Birgit Christina, et al. “Prosocial Activities in Video Games Player Type Based Study Concerning the Genres Assively Multiplayer Online, Shooter and Role-Playing Games.” <i>33rd European Conference on Cognitive Ergonomics</i>, edited by Achim Ebert et al., ACM, 2022, pp. 1–10, doi:<a href=\"https://doi.org/10.1145/3552327.3552361\">10.1145/3552327.3552361</a>.","ama":"George BC, Schwettmann M, Kreienkamp A, Müller K. Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games. 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In: <span style=\"font-variant:small-caps;\">Ebert, A.</span> ; <span style=\"font-variant:small-caps;\">Lachmann, T.</span> ; <span style=\"font-variant:small-caps;\">Dreßler, K.</span> ; <span style=\"font-variant:small-caps;\">Lindblom, J.</span> ; <span style=\"font-variant:small-caps;\">Reinhard, R.</span> (Hrsg.): <i>33rd European Conference on Cognitive Ergonomics</i>. New York, NY, USA : ACM, 2022, S. 1–10","apa":"George, B. C., Schwettmann, M., Kreienkamp, A., &#38; Müller, K. (2022). Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games. In A. Ebert, T. Lachmann, K. Dreßler, J. Lindblom, &#38; R. Reinhard (Eds.), <i>33rd European Conference on Cognitive Ergonomics</i> (pp. 1–10). New York, NY, USA: ACM. <a href=\"https://doi.org/10.1145/3552327.3552361\">https://doi.org/10.1145/3552327.3552361</a>","bibtex":"@inproceedings{George_Schwettmann_Kreienkamp_Müller_2022, place={New York, NY, USA}, title={Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games}, DOI={<a href=\"https://doi.org/10.1145/3552327.3552361\">10.1145/3552327.3552361</a>}, booktitle={33rd European Conference on Cognitive Ergonomics}, publisher={ACM}, author={George, Birgit Christina and Schwettmann, Marc and Kreienkamp, Angela and Müller, Kerstin}, editor={Ebert, Achim and Lachmann, Thomas and Dreßler, Klaus and Lindblom, Jessica and Reinhard, RenéEditors}, year={2022}, pages={1–10} }"},"author":[{"last_name":"George","orcid":"0009-0001-6148-9677","full_name":"George, Birgit Christina","first_name":"Birgit Christina","id":"212414"},{"first_name":"Marc","full_name":"Schwettmann, Marc","last_name":"Schwettmann"},{"first_name":"Angela","id":"33730","last_name":"Kreienkamp","full_name":"Kreienkamp, Angela"},{"last_name":"Müller","full_name":"Müller, Kerstin","id":"212794","first_name":"Kerstin"}],"publication":"33rd European Conference on Cognitive Ergonomics","publication_status":"published","user_id":"220548","alternative_id":["4180"],"type":"conference","publication_identifier":{"isbn":["9781450398084"]},"title":"Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games","date_created":"2023-05-29T14:15:31Z","department":[{"_id":"102"}],"quality_controlled":"1"},{"publisher":"ACM","page":"1-6","date_updated":"2026-03-17T15:28:39Z","doi":"10.1145/3552327.3552344","conference":{"end_date":"2022-10-07","start_date":"2022-10-04","name":"ECCE 2022: 33rd European Conference on Cognitive Ergonomics","location":"Kaiserslautern Germany"},"status":"public","place":"New York, NY, USA","citation":{"apa":"Jaksties, A., Ebert, A., &#38; Müller, K. (2022). Magical Tower VR - Examining Orientation in Non-Euclidean Spaces. In A. Ebert, T. Lachmann, K. Dreßler, J. Lindblom, &#38; R. Reinhard (Eds.), <i>33rd European Conference on Cognitive Ergonomics</i> (pp. 1–6). New York, NY, USA: ACM. <a href=\"https://doi.org/10.1145/3552327.3552344\">https://doi.org/10.1145/3552327.3552344</a>","bibtex":"@inproceedings{Jaksties_Ebert_Müller_2022, place={New York, NY, USA}, title={Magical Tower VR - Examining Orientation in Non-Euclidean Spaces}, DOI={<a href=\"https://doi.org/10.1145/3552327.3552344\">10.1145/3552327.3552344</a>}, booktitle={33rd European Conference on Cognitive Ergonomics}, publisher={ACM}, author={Jaksties, Alexander and Ebert, Achim and Müller, Kerstin}, editor={Ebert, Achim and Lachmann, Thomas and Dreßler, Klaus and Lindblom, Jessica and Reinhard, RenéEditors}, year={2022}, pages={1–6} }","alphadin":"<span style=\"font-variant:small-caps;\">Jaksties, Alexander</span> ; <span style=\"font-variant:small-caps;\">Ebert, Achim</span> ; <span style=\"font-variant:small-caps;\">Müller, Kerstin</span>: Magical Tower VR - Examining Orientation in Non-Euclidean Spaces. 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