[{"publication_identifier":{"isbn":["9798400721908"]},"type":"conference","user_id":"220548","publication_status":"published","publication":"Proceedings of the 10th Annual International GamiFIN Conference 2026","quality_controlled":"1","department":[{"_id":"102"}],"title":"Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach","date_created":"2026-03-26T01:50:46Z","year":"2026","_id":"6818","editor":[{"first_name":"Prajwal","last_name":"DSouza","full_name":"DSouza, Prajwal"},{"first_name":"Hairui","full_name":"Tang, Hairui","last_name":"Tang"},{"first_name":"Nannan","last_name":"Xi","full_name":"Xi, Nannan"},{"first_name":"Juho","last_name":"Hamari","full_name":"Hamari, Juho"}],"language":[{"iso":"eng"}],"place":"New York, NY, USA","citation":{"ama":"Matutat A, Franke B, Schumann N, George BC, Keuntje JM, Gips C. Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. In: DSouza P, Tang H, Xi N, Hamari J, eds. <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>. New York, NY, USA: ACM; 2026:1-6. doi:<a href=\"https://doi.org/10.1145/3789624.3789625\">10.1145/3789624.3789625</a>","mla":"Matutat, André, et al. “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach.” <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>, edited by Prajwal DSouza et al., ACM, 2026, pp. 1–6, doi:<a href=\"https://doi.org/10.1145/3789624.3789625\">10.1145/3789624.3789625</a>.","chicago":"Matutat, André, Benjamin Franke, Niklas Schumann, Birgit Christina George, Jörg Michael Keuntje, and Carsten Gips. “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach.” In <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>, edited by Prajwal DSouza, Hairui Tang, Nannan Xi, and Juho Hamari, 1–6. New York, NY, USA: ACM, 2026. <a href=\"https://doi.org/10.1145/3789624.3789625\">https://doi.org/10.1145/3789624.3789625</a>.","short":"A. Matutat, B. Franke, N. Schumann, B.C. George, J.M. Keuntje, C. Gips, in: P. DSouza, H. Tang, N. Xi, J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026, ACM, New York, NY, USA, 2026, pp. 1–6.","apa":"Matutat, A., Franke, B., Schumann, N., George, B. C., Keuntje, J. M., &#38; Gips, C. (2026). Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. In P. DSouza, H. Tang, N. Xi, &#38; J. Hamari (Eds.), <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i> (pp. 1–6). New York, NY, USA: ACM. <a href=\"https://doi.org/10.1145/3789624.3789625\">https://doi.org/10.1145/3789624.3789625</a>","bibtex":"@inproceedings{Matutat_Franke_Schumann_George_Keuntje_Gips_2026, place={New York, NY, USA}, title={Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach}, DOI={<a href=\"https://doi.org/10.1145/3789624.3789625\">10.1145/3789624.3789625</a>}, booktitle={Proceedings of the 10th Annual International GamiFIN Conference 2026}, publisher={ACM}, author={Matutat, André and Franke, Benjamin and Schumann, Niklas and George, Birgit Christina and Keuntje, Jörg Michael and Gips, Carsten}, editor={DSouza, Prajwal and Tang, Hairui and Xi, Nannan and Hamari, JuhoEditors}, year={2026}, pages={1–6} }","alphadin":"<span style=\"font-variant:small-caps;\">Matutat, André</span> ; <span style=\"font-variant:small-caps;\">Franke, Benjamin</span> ; <span style=\"font-variant:small-caps;\">Schumann, Niklas</span> ; <span style=\"font-variant:small-caps;\">George, Birgit Christina</span> ; <span style=\"font-variant:small-caps;\">Keuntje, Jörg Michael</span> ; <span style=\"font-variant:small-caps;\">Gips, Carsten</span>: Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. In: <span style=\"font-variant:small-caps;\">DSouza, P.</span> ; <span style=\"font-variant:small-caps;\">Tang, H.</span> ; <span style=\"font-variant:small-caps;\">Xi, N.</span> ; <span style=\"font-variant:small-caps;\">Hamari, J.</span> (Hrsg.): <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>. New York, NY, USA : ACM, 2026, S. 1–6","ieee":"A. Matutat, B. Franke, N. Schumann, B. C. George, J. M. Keuntje, and C. Gips, “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach,” in <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>, Saariselkä Finland, 2026, pp. 1–6."},"author":[{"last_name":"Matutat","orcid":"0009-0001-9362-7704","full_name":"Matutat, André","first_name":"André","orcid_put_code_url":"https://api.orcid.org/v2.0/0009-0001-9362-7704/work/209723278","id":"228871"},{"first_name":"Benjamin","last_name":"Franke","full_name":"Franke, Benjamin"},{"first_name":"Niklas","full_name":"Schumann, Niklas","last_name":"Schumann"},{"first_name":"Birgit Christina","id":"212414","orcid_put_code_url":"https://api.orcid.org/v2.0/0009-0001-6148-9677/work/209723279","last_name":"George","orcid":"0009-0001-6148-9677","full_name":"George, Birgit Christina"},{"first_name":"Jörg Michael","last_name":"Keuntje","full_name":"Keuntje, Jörg Michael"},{"orcid_put_code_url":"https://api.orcid.org/v2.0/0000-0002-4230-9060/work/209723280","id":"212649","first_name":"Carsten","last_name":"Gips","full_name":"Gips, Carsten","orcid":"0000-0002-4230-9060"}],"conference":{"name":"GamiFIN 2026: 10th Annual International GamiFIN Conference 2026","location":"Saariselkä Finland","start_date":"2026-03-23","end_date":"2026-03-27"},"status":"public","doi":"10.1145/3789624.3789625","page":"1-6","publisher":"ACM","date_updated":"2026-03-26T09:06:15Z"},{"_id":"6817","editor":[{"full_name":"DSouza, Prajwal","last_name":"DSouza","first_name":"Prajwal"},{"first_name":"Hairui","full_name":"Tang, Hairui","last_name":"Tang"},{"first_name":"Nannan","last_name":"Xi","full_name":"Xi, Nannan"},{"last_name":"Hamari","full_name":"Hamari, Juho","first_name":"Juho"}],"year":"2026","language":[{"iso":"eng"}],"author":[{"first_name":"André","orcid_put_code_url":"https://api.orcid.org/v2.0/0009-0001-9362-7704/work/209723251","id":"228871","last_name":"Matutat","orcid":"0009-0001-9362-7704","full_name":"Matutat, André"},{"first_name":"Benjamin","last_name":"Franke","full_name":"Franke, Benjamin"},{"last_name":"Rüffer","full_name":"Rüffer, Hannes","first_name":"Hannes"},{"last_name":"Schumann","full_name":"Schumann, Niklas","first_name":"Niklas"},{"full_name":"George, Birgit Christina","orcid":"0009-0001-6148-9677","last_name":"George","orcid_put_code_url":"https://api.orcid.org/v2.0/0009-0001-6148-9677/work/209723252","id":"212414","first_name":"Birgit Christina"},{"id":"212649","orcid_put_code_url":"https://api.orcid.org/v2.0/0000-0002-4230-9060/work/209723253","first_name":"Carsten","full_name":"Gips, Carsten","orcid":"0000-0002-4230-9060","last_name":"Gips"}],"citation":{"short":"A. Matutat, B. Franke, H. Rüffer, N. Schumann, B.C. George, C. Gips, in: P. DSouza, H. Tang, N. Xi, J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026, ACM, New York, NY, USA, 2026, pp. 1–5.","chicago":"Matutat, André, Benjamin Franke, Hannes Rüffer, Niklas Schumann, Birgit Christina George, and Carsten Gips. “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game.” In <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>, edited by Prajwal DSouza, Hairui Tang, Nannan Xi, and Juho Hamari, 1–5. New York, NY, USA: ACM, 2026. <a href=\"https://doi.org/10.1145/3789624.3789628\">https://doi.org/10.1145/3789624.3789628</a>.","mla":"Matutat, André, et al. “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game.” <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>, edited by Prajwal DSouza et al., ACM, 2026, pp. 1–5, doi:<a href=\"https://doi.org/10.1145/3789624.3789628\">10.1145/3789624.3789628</a>.","ama":"Matutat A, Franke B, Rüffer H, Schumann N, George BC, Gips C. Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In: DSouza P, Tang H, Xi N, Hamari J, eds. <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>. New York, NY, USA: ACM; 2026:1-5. doi:<a href=\"https://doi.org/10.1145/3789624.3789628\">10.1145/3789624.3789628</a>","ieee":"A. Matutat, B. Franke, H. Rüffer, N. Schumann, B. C. George, and C. Gips, “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game,” in <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>, Saariselkä Finland, 2026, pp. 1–5.","alphadin":"<span style=\"font-variant:small-caps;\">Matutat, André</span> ; <span style=\"font-variant:small-caps;\">Franke, Benjamin</span> ; <span style=\"font-variant:small-caps;\">Rüffer, Hannes</span> ; <span style=\"font-variant:small-caps;\">Schumann, Niklas</span> ; <span style=\"font-variant:small-caps;\">George, Birgit Christina</span> ; <span style=\"font-variant:small-caps;\">Gips, Carsten</span>: Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In: <span style=\"font-variant:small-caps;\">DSouza, P.</span> ; <span style=\"font-variant:small-caps;\">Tang, H.</span> ; <span style=\"font-variant:small-caps;\">Xi, N.</span> ; <span style=\"font-variant:small-caps;\">Hamari, J.</span> (Hrsg.): <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>. New York, NY, USA : ACM, 2026, S. 1–5","bibtex":"@inproceedings{Matutat_Franke_Rüffer_Schumann_George_Gips_2026, place={New York, NY, USA}, title={Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game}, DOI={<a href=\"https://doi.org/10.1145/3789624.3789628\">10.1145/3789624.3789628</a>}, booktitle={Proceedings of the 10th Annual International GamiFIN Conference 2026}, publisher={ACM}, author={Matutat, André and Franke, Benjamin and Rüffer, Hannes and Schumann, Niklas and George, Birgit Christina and Gips, Carsten}, editor={DSouza, Prajwal and Tang, Hairui and Xi, Nannan and Hamari, JuhoEditors}, year={2026}, pages={1–5} }","apa":"Matutat, A., Franke, B., Rüffer, H., Schumann, N., George, B. C., &#38; Gips, C. (2026). Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In P. DSouza, H. Tang, N. Xi, &#38; J. Hamari (Eds.), <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i> (pp. 1–5). New York, NY, USA: ACM. <a href=\"https://doi.org/10.1145/3789624.3789628\">https://doi.org/10.1145/3789624.3789628</a>"},"place":"New York, NY, USA","status":"public","conference":{"start_date":"2026-03-23","end_date":"2026-03-27","name":"GamiFIN 2026: 10th Annual International GamiFIN Conference 2026","location":"Saariselkä Finland"},"doi":"10.1145/3789624.3789628","date_updated":"2026-03-26T09:05:22Z","page":"1-5","publisher":"ACM","publication_identifier":{"isbn":["9798400721908"]},"type":"conference","user_id":"220548","publication":"Proceedings of the 10th Annual International GamiFIN Conference 2026","publication_status":"published","quality_controlled":"1","department":[{"_id":"102"}],"date_created":"2026-03-26T01:48:59Z","title":"Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game"}]
