---
_id: '6818'
author:
- first_name: André
  full_name: Matutat, André
  id: '228871'
  last_name: Matutat
  orcid: 0009-0001-9362-7704
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-9362-7704/work/209723278
- first_name: Benjamin
  full_name: Franke, Benjamin
  last_name: Franke
- first_name: Niklas
  full_name: Schumann, Niklas
  last_name: Schumann
- first_name: Birgit Christina
  full_name: George, Birgit Christina
  id: '212414'
  last_name: George
  orcid: 0009-0001-6148-9677
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-6148-9677/work/209723279
- first_name: Jörg Michael
  full_name: Keuntje, Jörg Michael
  last_name: Keuntje
- first_name: Carsten
  full_name: Gips, Carsten
  id: '212649'
  last_name: Gips
  orcid: 0000-0002-4230-9060
  orcid_put_code_url: https://api.orcid.org/v2.0/0000-0002-4230-9060/work/209723280
citation:
  alphadin: '<span style="font-variant:small-caps;">Matutat, André</span> ; <span
    style="font-variant:small-caps;">Franke, Benjamin</span> ; <span style="font-variant:small-caps;">Schumann,
    Niklas</span> ; <span style="font-variant:small-caps;">George, Birgit Christina</span>
    ; <span style="font-variant:small-caps;">Keuntje, Jörg Michael</span> ; <span
    style="font-variant:small-caps;">Gips, Carsten</span>: Designing Workshops to
    Bridge Visual and Textual Programming: A Narrative Game Approach. In: <span style="font-variant:small-caps;">DSouza,
    P.</span> ; <span style="font-variant:small-caps;">Tang, H.</span> ; <span style="font-variant:small-caps;">Xi,
    N.</span> ; <span style="font-variant:small-caps;">Hamari, J.</span> (Hrsg.):
    <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>. New
    York, NY, USA : ACM, 2026, S. 1–6'
  ama: 'Matutat A, Franke B, Schumann N, George BC, Keuntje JM, Gips C. Designing
    Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach.
    In: DSouza P, Tang H, Xi N, Hamari J, eds. <i>Proceedings of the 10th Annual International
    GamiFIN Conference 2026</i>. New York, NY, USA: ACM; 2026:1-6. doi:<a href="https://doi.org/10.1145/3789624.3789625">10.1145/3789624.3789625</a>'
  apa: 'Matutat, A., Franke, B., Schumann, N., George, B. C., Keuntje, J. M., &#38;
    Gips, C. (2026). Designing Workshops to Bridge Visual and Textual Programming:
    A Narrative Game Approach. In P. DSouza, H. Tang, N. Xi, &#38; J. Hamari (Eds.),
    <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i> (pp.
    1–6). New York, NY, USA: ACM. <a href="https://doi.org/10.1145/3789624.3789625">https://doi.org/10.1145/3789624.3789625</a>'
  bibtex: '@inproceedings{Matutat_Franke_Schumann_George_Keuntje_Gips_2026, place={New
    York, NY, USA}, title={Designing Workshops to Bridge Visual and Textual Programming:
    A Narrative Game Approach}, DOI={<a href="https://doi.org/10.1145/3789624.3789625">10.1145/3789624.3789625</a>},
    booktitle={Proceedings of the 10th Annual International GamiFIN Conference 2026},
    publisher={ACM}, author={Matutat, André and Franke, Benjamin and Schumann, Niklas
    and George, Birgit Christina and Keuntje, Jörg Michael and Gips, Carsten}, editor={DSouza,
    Prajwal and Tang, Hairui and Xi, Nannan and Hamari, JuhoEditors}, year={2026},
    pages={1–6} }'
  chicago: 'Matutat, André, Benjamin Franke, Niklas Schumann, Birgit Christina George,
    Jörg Michael Keuntje, and Carsten Gips. “Designing Workshops to Bridge Visual
    and Textual Programming: A Narrative Game Approach.” In <i>Proceedings of the
    10th Annual International GamiFIN Conference 2026</i>, edited by Prajwal DSouza,
    Hairui Tang, Nannan Xi, and Juho Hamari, 1–6. New York, NY, USA: ACM, 2026. <a
    href="https://doi.org/10.1145/3789624.3789625">https://doi.org/10.1145/3789624.3789625</a>.'
  ieee: 'A. Matutat, B. Franke, N. Schumann, B. C. George, J. M. Keuntje, and C. Gips,
    “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game
    Approach,” in <i>Proceedings of the 10th Annual International GamiFIN Conference
    2026</i>, Saariselkä Finland, 2026, pp. 1–6.'
  mla: 'Matutat, André, et al. “Designing Workshops to Bridge Visual and Textual Programming:
    A Narrative Game Approach.” <i>Proceedings of the 10th Annual International GamiFIN
    Conference 2026</i>, edited by Prajwal DSouza et al., ACM, 2026, pp. 1–6, doi:<a
    href="https://doi.org/10.1145/3789624.3789625">10.1145/3789624.3789625</a>.'
  short: 'A. Matutat, B. Franke, N. Schumann, B.C. George, J.M. Keuntje, C. Gips,
    in: P. DSouza, H. Tang, N. Xi, J. Hamari (Eds.), Proceedings of the 10th Annual
    International GamiFIN Conference 2026, ACM, New York, NY, USA, 2026, pp. 1–6.'
conference:
  end_date: 2026-03-27
  location: Saariselkä Finland
  name: 'GamiFIN 2026: 10th Annual International GamiFIN Conference 2026'
  start_date: 2026-03-23
date_created: 2026-03-26T01:50:46Z
date_updated: 2026-03-26T09:06:15Z
department:
- _id: '102'
doi: 10.1145/3789624.3789625
editor:
- first_name: Prajwal
  full_name: DSouza, Prajwal
  last_name: DSouza
- first_name: Hairui
  full_name: Tang, Hairui
  last_name: Tang
- first_name: Nannan
  full_name: Xi, Nannan
  last_name: Xi
- first_name: Juho
  full_name: Hamari, Juho
  last_name: Hamari
language:
- iso: eng
page: 1-6
place: New York, NY, USA
publication: Proceedings of the 10th Annual International GamiFIN Conference 2026
publication_identifier:
  isbn:
  - '9798400721908'
publication_status: published
publisher: ACM
quality_controlled: '1'
status: public
title: 'Designing Workshops to Bridge Visual and Textual Programming: A Narrative
  Game Approach'
type: conference
user_id: '220548'
year: '2026'
...
---
_id: '6817'
author:
- first_name: André
  full_name: Matutat, André
  id: '228871'
  last_name: Matutat
  orcid: 0009-0001-9362-7704
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-9362-7704/work/209723251
- first_name: Benjamin
  full_name: Franke, Benjamin
  last_name: Franke
- first_name: Hannes
  full_name: Rüffer, Hannes
  last_name: Rüffer
- first_name: Niklas
  full_name: Schumann, Niklas
  last_name: Schumann
- first_name: Birgit Christina
  full_name: George, Birgit Christina
  id: '212414'
  last_name: George
  orcid: 0009-0001-6148-9677
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-6148-9677/work/209723252
- first_name: Carsten
  full_name: Gips, Carsten
  id: '212649'
  last_name: Gips
  orcid: 0000-0002-4230-9060
  orcid_put_code_url: https://api.orcid.org/v2.0/0000-0002-4230-9060/work/209723253
citation:
  alphadin: '<span style="font-variant:small-caps;">Matutat, André</span> ; <span
    style="font-variant:small-caps;">Franke, Benjamin</span> ; <span style="font-variant:small-caps;">Rüffer,
    Hannes</span> ; <span style="font-variant:small-caps;">Schumann, Niklas</span>
    ; <span style="font-variant:small-caps;">George, Birgit Christina</span> ; <span
    style="font-variant:small-caps;">Gips, Carsten</span>: Designing a DEER-Toolkit:
    Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In: <span style="font-variant:small-caps;">DSouza,
    P.</span> ; <span style="font-variant:small-caps;">Tang, H.</span> ; <span style="font-variant:small-caps;">Xi,
    N.</span> ; <span style="font-variant:small-caps;">Hamari, J.</span> (Hrsg.):
    <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>. New
    York, NY, USA : ACM, 2026, S. 1–5'
  ama: 'Matutat A, Franke B, Rüffer H, Schumann N, George BC, Gips C. Designing a
    DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game.
    In: DSouza P, Tang H, Xi N, Hamari J, eds. <i>Proceedings of the 10th Annual International
    GamiFIN Conference 2026</i>. New York, NY, USA: ACM; 2026:1-5. doi:<a href="https://doi.org/10.1145/3789624.3789628">10.1145/3789624.3789628</a>'
  apa: 'Matutat, A., Franke, B., Rüffer, H., Schumann, N., George, B. C., &#38; Gips,
    C. (2026). Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D
    Dungeon Crawler Game. In P. DSouza, H. Tang, N. Xi, &#38; J. Hamari (Eds.), <i>Proceedings
    of the 10th Annual International GamiFIN Conference 2026</i> (pp. 1–5). New York,
    NY, USA: ACM. <a href="https://doi.org/10.1145/3789624.3789628">https://doi.org/10.1145/3789624.3789628</a>'
  bibtex: '@inproceedings{Matutat_Franke_Rüffer_Schumann_George_Gips_2026, place={New
    York, NY, USA}, title={Designing a DEER-Toolkit: Enabling Educational Escape Rooms
    in a 2D Dungeon Crawler Game}, DOI={<a href="https://doi.org/10.1145/3789624.3789628">10.1145/3789624.3789628</a>},
    booktitle={Proceedings of the 10th Annual International GamiFIN Conference 2026},
    publisher={ACM}, author={Matutat, André and Franke, Benjamin and Rüffer, Hannes
    and Schumann, Niklas and George, Birgit Christina and Gips, Carsten}, editor={DSouza,
    Prajwal and Tang, Hairui and Xi, Nannan and Hamari, JuhoEditors}, year={2026},
    pages={1–5} }'
  chicago: 'Matutat, André, Benjamin Franke, Hannes Rüffer, Niklas Schumann, Birgit
    Christina George, and Carsten Gips. “Designing a DEER-Toolkit: Enabling Educational
    Escape Rooms in a 2D Dungeon Crawler Game.” In <i>Proceedings of the 10th Annual
    International GamiFIN Conference 2026</i>, edited by Prajwal DSouza, Hairui Tang,
    Nannan Xi, and Juho Hamari, 1–5. New York, NY, USA: ACM, 2026. <a href="https://doi.org/10.1145/3789624.3789628">https://doi.org/10.1145/3789624.3789628</a>.'
  ieee: 'A. Matutat, B. Franke, H. Rüffer, N. Schumann, B. C. George, and C. Gips,
    “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler
    Game,” in <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>,
    Saariselkä Finland, 2026, pp. 1–5.'
  mla: 'Matutat, André, et al. “Designing a DEER-Toolkit: Enabling Educational Escape
    Rooms in a 2D Dungeon Crawler Game.” <i>Proceedings of the 10th Annual International
    GamiFIN Conference 2026</i>, edited by Prajwal DSouza et al., ACM, 2026, pp. 1–5,
    doi:<a href="https://doi.org/10.1145/3789624.3789628">10.1145/3789624.3789628</a>.'
  short: 'A. Matutat, B. Franke, H. Rüffer, N. Schumann, B.C. George, C. Gips, in:
    P. DSouza, H. Tang, N. Xi, J. Hamari (Eds.), Proceedings of the 10th Annual International
    GamiFIN Conference 2026, ACM, New York, NY, USA, 2026, pp. 1–5.'
conference:
  end_date: 2026-03-27
  location: Saariselkä Finland
  name: 'GamiFIN 2026: 10th Annual International GamiFIN Conference 2026'
  start_date: 2026-03-23
date_created: 2026-03-26T01:48:59Z
date_updated: 2026-03-26T09:05:22Z
department:
- _id: '102'
doi: 10.1145/3789624.3789628
editor:
- first_name: Prajwal
  full_name: DSouza, Prajwal
  last_name: DSouza
- first_name: Hairui
  full_name: Tang, Hairui
  last_name: Tang
- first_name: Nannan
  full_name: Xi, Nannan
  last_name: Xi
- first_name: Juho
  full_name: Hamari, Juho
  last_name: Hamari
language:
- iso: eng
page: 1-5
place: New York, NY, USA
publication: Proceedings of the 10th Annual International GamiFIN Conference 2026
publication_identifier:
  isbn:
  - '9798400721908'
publication_status: published
publisher: ACM
quality_controlled: '1'
status: public
title: 'Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon
  Crawler Game'
type: conference
user_id: '220548'
year: '2026'
...
