---
_id: '7185'
abstract:
- lang: eng
  text: " Digital Educational Escape Rooms (DEERs) represent a compelling form of
    game-based learning that situates collaborative problem-solving at its core. Grounded
    in constructivist and collaborative learning principles, DEERs require teams to
    negotiate meaning, coordinate actions, and apply prior knowledge under time pressure,
    conditions that promote deeper cognitive engagement and knowledge consolidation.
    The game environment provides intrinsic motivation through narrative immersion
    and immediate feedback, while cooperative mechanics cultivate communication and
    shared responsibility. Systematic reviews confirm that DEERs foster teamwork,
    communication, and critical thinking, yet adoption remains limited because creating
    pedagogically sound DEERs demands both instructional design expertise and substantial
    technical skill. Existing authoring tools either sacrifice expressiveness for
    usability or require programming knowledge, leaving a significant gap for non-technical
    educators seeking to design rich, interactive learning experiences aligned with
    curricular goals. This work in progress paper presents the DEER-Wizard, a low-code
    authoring approach that guides educators through a multi-step configuration covering
    puzzle structure, narrative flow, and learning objectives. Each step is grounded
    in established DEER design principles, including narrative framing, interdependent
    puzzles, adaptive hint strategies, and structured debriefing, ensuring that pedagogical
    alignment is built into the authoring process rather than treated as an afterthought.
    A connected DEER-Generator converts the completed configuration into a playable
    game. The Wizard builds on the DEER-Toolkit embedded in a 2D multiplayer dungeon
    crawler with cooperative play and xAPI-based learning analytics that support formative
    assessment. Together, Wizard and Toolkit enable non-technical educators to design
    pedagogically aligned DEERs without programming expertise, directly addressing
    the power-usability dilemma identified in authoring tool research. The DEER-Wizard
    is a conceptual design with a prototype implementation in progress. A planned
    mixed-methods evaluation will examine usability for educators and learning outcomes
    for students in authentic higher education settings. The Wizard, the Toolkit,
    and the generated Escape Room Games are and will continue to be released as open-source
    software and open educational resources.\r\n                "
author:
- first_name: André
  full_name: Matutat, André
  id: '228871'
  last_name: Matutat
  orcid: 0009-0001-9362-7704
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-9362-7704/work/228736660
- first_name: Benjamin
  full_name: Franke, Benjamin
  id: '221028'
  last_name: Franke
- first_name: Niklas
  full_name: Schumann, Niklas
  id: '244257'
  last_name: Schumann
  orcid: 0009-0001-7718-6291
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-7718-6291/work/228736661
- first_name: Hannes
  full_name: Rüffer, Hannes
  id: '232411'
  last_name: Rüffer
- first_name: Birgit Christina
  full_name: George, Birgit Christina
  id: '212414'
  last_name: George
  orcid: 0009-0001-6148-9677
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-6148-9677/work/228736662
- first_name: Carsten
  full_name: Gips, Carsten
  id: '212649'
  last_name: Gips
  orcid: 0000-0002-4230-9060
  orcid_put_code_url: https://api.orcid.org/v2.0/0000-0002-4230-9060/work/228736664
citation:
  alphadin: '<span style="font-variant:small-caps;">Matutat, André</span> ; <span
    style="font-variant:small-caps;">Franke, Benjamin</span> ; <span style="font-variant:small-caps;">Schumann,
    Niklas</span> ; <span style="font-variant:small-caps;">Rüffer, Hannes</span> ;
    <span style="font-variant:small-caps;">George, Birgit Christina</span> ; <span
    style="font-variant:small-caps;">Gips, Carsten</span>: Building Digital Educational
    Escape Rooms:  A Modular Toolkit with Low-Code Authoring Approach. In: <i>European
    Conference on Games Based Learning</i> Bd. 20, Academic Conferences and Publishing
    International Ltd (2026), Nr. 2'
  ama: Matutat A, Franke B, Schumann N, Rüffer H, George BC, Gips C. Building Digital
    Educational Escape Rooms:  A Modular Toolkit with Low-Code Authoring Approach.
    <i>European Conference on Games Based Learning</i>. 2026;20(2). doi:<a href="https://doi.org/10.34190/ecgbl.20.2.5434">10.34190/ecgbl.20.2.5434</a>
  apa: Matutat, A., Franke, B., Schumann, N., Rüffer, H., George, B. C., &#38; Gips,
    C. (2026). Building Digital Educational Escape Rooms:  A Modular Toolkit with
    Low-Code Authoring Approach. <i>European Conference on Games Based Learning</i>,
    <i>20</i>(2). <a href="https://doi.org/10.34190/ecgbl.20.2.5434">https://doi.org/10.34190/ecgbl.20.2.5434</a>
  bibtex: '@article{Matutat_Franke_Schumann_Rüffer_George_Gips_2026, title={Building
    Digital Educational Escape Rooms:  A Modular Toolkit with Low-Code Authoring Approach},
    volume={20}, DOI={<a href="https://doi.org/10.34190/ecgbl.20.2.5434">10.34190/ecgbl.20.2.5434</a>},
    number={2}, journal={European Conference on Games Based Learning}, publisher={Academic
    Conferences and Publishing International Ltd}, author={Matutat, André and Franke,
    Benjamin and Schumann, Niklas and Rüffer, Hannes and George, Birgit Christina
    and Gips, Carsten}, year={2026} }'
  chicago: Matutat, André, Benjamin Franke, Niklas Schumann, Hannes Rüffer, Birgit
    Christina George, and Carsten Gips. “Building Digital Educational Escape Rooms: 
    A Modular Toolkit with Low-Code Authoring Approach.” <i>European Conference on
    Games Based Learning</i> 20, no. 2 (2026). <a href="https://doi.org/10.34190/ecgbl.20.2.5434">https://doi.org/10.34190/ecgbl.20.2.5434</a>.
  ieee: A. Matutat, B. Franke, N. Schumann, H. Rüffer, B. C. George, and C. Gips,
    “Building Digital Educational Escape Rooms:  A Modular Toolkit with Low-Code Authoring
    Approach,” <i>European Conference on Games Based Learning</i>, vol. 20, no. 2,
    2026.
  mla: Matutat, André, et al. “Building Digital Educational Escape Rooms:  A Modular
    Toolkit with Low-Code Authoring Approach.” <i>European Conference on Games Based
    Learning</i>, vol. 20, no. 2, Academic Conferences and Publishing International
    Ltd, 2026, doi:<a href="https://doi.org/10.34190/ecgbl.20.2.5434">10.34190/ecgbl.20.2.5434</a>.
  short: A. Matutat, B. Franke, N. Schumann, H. Rüffer, B.C. George, C. Gips, European
    Conference on Games Based Learning 20 (2026).
conference:
  end_date: 02.10.2026
  location: Darmstadt
  name: European Conference on Games Based Learning
  start_date: 30.09.2026
date_created: 2026-09-29T10:10:29Z
date_updated: 2026-10-05T08:00:22Z
doi: 10.34190/ecgbl.20.2.5434
intvolume: '        20'
issue: '2'
language:
- iso: eng
publication: European Conference on Games Based Learning
publication_identifier:
  eisbn:
  - 978-1-917204-95-8
  eissn:
  - 2049-100X
  isbn:
  - ' 978-1-917204-96-5'
  issn:
  - 2049-0992
publication_status: published
publisher: Academic Conferences and Publishing International Ltd
status: public
title: 'Building Digital Educational Escape Rooms:  A Modular Toolkit with Low-Code
  Authoring Approach'
type: journal_article
user_id: '261203'
volume: 20
year: '2026'
...
---
_id: '6817'
author:
- first_name: André
  full_name: Matutat, André
  id: '228871'
  last_name: Matutat
  orcid: 0009-0001-9362-7704
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-9362-7704/work/209723251
- first_name: Benjamin
  full_name: Franke, Benjamin
  id: '221028'
  last_name: Franke
- first_name: Hannes
  full_name: Rüffer, Hannes
  id: '232411'
  last_name: Rüffer
- first_name: Niklas
  full_name: Schumann, Niklas
  id: '244257'
  last_name: Schumann
  orcid: 0009-0001-7718-6291
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-7718-6291/work/218629981
- first_name: Birgit Christina
  full_name: George, Birgit Christina
  id: '212414'
  last_name: George
  orcid: 0009-0001-6148-9677
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-6148-9677/work/209723252
- first_name: Carsten
  full_name: Gips, Carsten
  id: '212649'
  last_name: Gips
  orcid: 0000-0002-4230-9060
  orcid_put_code_url: https://api.orcid.org/v2.0/0000-0002-4230-9060/work/209723253
citation:
  alphadin: '<span style="font-variant:small-caps;">Matutat, André</span> ; <span
    style="font-variant:small-caps;">Franke, Benjamin</span> ; <span style="font-variant:small-caps;">Rüffer,
    Hannes</span> ; <span style="font-variant:small-caps;">Schumann, Niklas</span>
    ; <span style="font-variant:small-caps;">George, Birgit Christina</span> ; <span
    style="font-variant:small-caps;">Gips, Carsten</span>: Designing a DEER-Toolkit:
    Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In: <span style="font-variant:small-caps;">DSouza,
    P.</span> ; <span style="font-variant:small-caps;">Tang, H.</span> ; <span style="font-variant:small-caps;">Xi,
    N.</span> ; <span style="font-variant:small-caps;">Hamari, J.</span> (Hrsg.):
    <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>. New
    York, NY, USA : ACM, 2026, S. 1–5'
  ama: 'Matutat A, Franke B, Rüffer H, Schumann N, George BC, Gips C. Designing a
    DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game.
    In: DSouza P, Tang H, Xi N, Hamari J, eds. <i>Proceedings of the 10th Annual International
    GamiFIN Conference 2026</i>. New York, NY, USA: ACM; 2026:1-5. doi:<a href="https://doi.org/10.1145/3789624.3789628">10.1145/3789624.3789628</a>'
  apa: 'Matutat, A., Franke, B., Rüffer, H., Schumann, N., George, B. C., &#38; Gips,
    C. (2026). Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D
    Dungeon Crawler Game. In P. DSouza, H. Tang, N. Xi, &#38; J. Hamari (Eds.), <i>Proceedings
    of the 10th Annual International GamiFIN Conference 2026</i> (pp. 1–5). New York,
    NY, USA: ACM. <a href="https://doi.org/10.1145/3789624.3789628">https://doi.org/10.1145/3789624.3789628</a>'
  bibtex: '@inproceedings{Matutat_Franke_Rüffer_Schumann_George_Gips_2026, place={New
    York, NY, USA}, title={Designing a DEER-Toolkit: Enabling Educational Escape Rooms
    in a 2D Dungeon Crawler Game}, DOI={<a href="https://doi.org/10.1145/3789624.3789628">10.1145/3789624.3789628</a>},
    booktitle={Proceedings of the 10th Annual International GamiFIN Conference 2026},
    publisher={ACM}, author={Matutat, André and Franke, Benjamin and Rüffer, Hannes
    and Schumann, Niklas and George, Birgit Christina and Gips, Carsten}, editor={DSouza,
    Prajwal and Tang, Hairui and Xi, Nannan and Hamari, JuhoEditors}, year={2026},
    pages={1–5} }'
  chicago: 'Matutat, André, Benjamin Franke, Hannes Rüffer, Niklas Schumann, Birgit
    Christina George, and Carsten Gips. “Designing a DEER-Toolkit: Enabling Educational
    Escape Rooms in a 2D Dungeon Crawler Game.” In <i>Proceedings of the 10th Annual
    International GamiFIN Conference 2026</i>, edited by Prajwal DSouza, Hairui Tang,
    Nannan Xi, and Juho Hamari, 1–5. New York, NY, USA: ACM, 2026. <a href="https://doi.org/10.1145/3789624.3789628">https://doi.org/10.1145/3789624.3789628</a>.'
  ieee: 'A. Matutat, B. Franke, H. Rüffer, N. Schumann, B. C. George, and C. Gips,
    “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler
    Game,” in <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>,
    Saariselkä Finland, 2026, pp. 1–5.'
  mla: 'Matutat, André, et al. “Designing a DEER-Toolkit: Enabling Educational Escape
    Rooms in a 2D Dungeon Crawler Game.” <i>Proceedings of the 10th Annual International
    GamiFIN Conference 2026</i>, edited by Prajwal DSouza et al., ACM, 2026, pp. 1–5,
    doi:<a href="https://doi.org/10.1145/3789624.3789628">10.1145/3789624.3789628</a>.'
  short: 'A. Matutat, B. Franke, H. Rüffer, N. Schumann, B.C. George, C. Gips, in:
    P. DSouza, H. Tang, N. Xi, J. Hamari (Eds.), Proceedings of the 10th Annual International
    GamiFIN Conference 2026, ACM, New York, NY, USA, 2026, pp. 1–5.'
conference:
  end_date: 2026-03-27
  location: Saariselkä Finland
  name: 'GamiFIN 2026: 10th Annual International GamiFIN Conference 2026'
  start_date: 2026-03-23
date_created: 2026-03-26T01:48:59Z
date_updated: 2026-06-24T11:49:30Z
department:
- _id: '102'
doi: 10.1145/3789624.3789628
editor:
- first_name: Prajwal
  full_name: DSouza, Prajwal
  last_name: DSouza
- first_name: Hairui
  full_name: Tang, Hairui
  last_name: Tang
- first_name: Nannan
  full_name: Xi, Nannan
  last_name: Xi
- first_name: Juho
  full_name: Hamari, Juho
  last_name: Hamari
language:
- iso: eng
page: 1-5
place: New York, NY, USA
publication: Proceedings of the 10th Annual International GamiFIN Conference 2026
publication_identifier:
  isbn:
  - '9798400721908'
publication_status: published
publisher: ACM
quality_controlled: '1'
status: public
title: 'Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon
  Crawler Game'
type: conference
user_id: '228871'
year: '2026'
...
---
_id: '6818'
author:
- first_name: André
  full_name: Matutat, André
  id: '228871'
  last_name: Matutat
  orcid: 0009-0001-9362-7704
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-9362-7704/work/209723278
- first_name: Benjamin
  full_name: Franke, Benjamin
  id: '221028'
  last_name: Franke
- first_name: Niklas
  full_name: Schumann, Niklas
  id: '244257'
  last_name: Schumann
  orcid: 0009-0001-7718-6291
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-7718-6291/work/218629956
- first_name: Birgit Christina
  full_name: George, Birgit Christina
  id: '212414'
  last_name: George
  orcid: 0009-0001-6148-9677
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-6148-9677/work/209723279
- first_name: Jörg Michael
  full_name: Keuntje, Jörg Michael
  last_name: Keuntje
- first_name: Carsten
  full_name: Gips, Carsten
  id: '212649'
  last_name: Gips
  orcid: 0000-0002-4230-9060
  orcid_put_code_url: https://api.orcid.org/v2.0/0000-0002-4230-9060/work/209723280
citation:
  alphadin: '<span style="font-variant:small-caps;">Matutat, André</span> ; <span
    style="font-variant:small-caps;">Franke, Benjamin</span> ; <span style="font-variant:small-caps;">Schumann,
    Niklas</span> ; <span style="font-variant:small-caps;">George, Birgit Christina</span>
    ; <span style="font-variant:small-caps;">Keuntje, Jörg Michael</span> ; <span
    style="font-variant:small-caps;">Gips, Carsten</span>: Designing Workshops to
    Bridge Visual and Textual Programming: A Narrative Game Approach. In: <span style="font-variant:small-caps;">DSouza,
    P.</span> ; <span style="font-variant:small-caps;">Tang, H.</span> ; <span style="font-variant:small-caps;">Xi,
    N.</span> ; <span style="font-variant:small-caps;">Hamari, J.</span> (Hrsg.):
    <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>. New
    York, NY, USA : ACM, 2026, S. 1–6'
  ama: 'Matutat A, Franke B, Schumann N, George BC, Keuntje JM, Gips C. Designing
    Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach.
    In: DSouza P, Tang H, Xi N, Hamari J, eds. <i>Proceedings of the 10th Annual International
    GamiFIN Conference 2026</i>. New York, NY, USA: ACM; 2026:1-6. doi:<a href="https://doi.org/10.1145/3789624.3789625">10.1145/3789624.3789625</a>'
  apa: 'Matutat, A., Franke, B., Schumann, N., George, B. C., Keuntje, J. M., &#38;
    Gips, C. (2026). Designing Workshops to Bridge Visual and Textual Programming:
    A Narrative Game Approach. In P. DSouza, H. Tang, N. Xi, &#38; J. Hamari (Eds.),
    <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i> (pp.
    1–6). New York, NY, USA: ACM. <a href="https://doi.org/10.1145/3789624.3789625">https://doi.org/10.1145/3789624.3789625</a>'
  bibtex: '@inproceedings{Matutat_Franke_Schumann_George_Keuntje_Gips_2026, place={New
    York, NY, USA}, title={Designing Workshops to Bridge Visual and Textual Programming:
    A Narrative Game Approach}, DOI={<a href="https://doi.org/10.1145/3789624.3789625">10.1145/3789624.3789625</a>},
    booktitle={Proceedings of the 10th Annual International GamiFIN Conference 2026},
    publisher={ACM}, author={Matutat, André and Franke, Benjamin and Schumann, Niklas
    and George, Birgit Christina and Keuntje, Jörg Michael and Gips, Carsten}, editor={DSouza,
    Prajwal and Tang, Hairui and Xi, Nannan and Hamari, JuhoEditors}, year={2026},
    pages={1–6} }'
  chicago: 'Matutat, André, Benjamin Franke, Niklas Schumann, Birgit Christina George,
    Jörg Michael Keuntje, and Carsten Gips. “Designing Workshops to Bridge Visual
    and Textual Programming: A Narrative Game Approach.” In <i>Proceedings of the
    10th Annual International GamiFIN Conference 2026</i>, edited by Prajwal DSouza,
    Hairui Tang, Nannan Xi, and Juho Hamari, 1–6. New York, NY, USA: ACM, 2026. <a
    href="https://doi.org/10.1145/3789624.3789625">https://doi.org/10.1145/3789624.3789625</a>.'
  ieee: 'A. Matutat, B. Franke, N. Schumann, B. C. George, J. M. Keuntje, and C. Gips,
    “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game
    Approach,” in <i>Proceedings of the 10th Annual International GamiFIN Conference
    2026</i>, Saariselkä Finland, 2026, pp. 1–6.'
  mla: 'Matutat, André, et al. “Designing Workshops to Bridge Visual and Textual Programming:
    A Narrative Game Approach.” <i>Proceedings of the 10th Annual International GamiFIN
    Conference 2026</i>, edited by Prajwal DSouza et al., ACM, 2026, pp. 1–6, doi:<a
    href="https://doi.org/10.1145/3789624.3789625">10.1145/3789624.3789625</a>.'
  short: 'A. Matutat, B. Franke, N. Schumann, B.C. George, J.M. Keuntje, C. Gips,
    in: P. DSouza, H. Tang, N. Xi, J. Hamari (Eds.), Proceedings of the 10th Annual
    International GamiFIN Conference 2026, ACM, New York, NY, USA, 2026, pp. 1–6.'
conference:
  end_date: 2026-03-27
  location: Saariselkä Finland
  name: 'GamiFIN 2026: 10th Annual International GamiFIN Conference 2026'
  start_date: 2026-03-23
date_created: 2026-03-26T01:50:46Z
date_updated: 2026-06-24T11:49:13Z
department:
- _id: '102'
doi: 10.1145/3789624.3789625
editor:
- first_name: Prajwal
  full_name: DSouza, Prajwal
  last_name: DSouza
- first_name: Hairui
  full_name: Tang, Hairui
  last_name: Tang
- first_name: Nannan
  full_name: Xi, Nannan
  last_name: Xi
- first_name: Juho
  full_name: Hamari, Juho
  last_name: Hamari
language:
- iso: eng
page: 1-6
place: New York, NY, USA
publication: Proceedings of the 10th Annual International GamiFIN Conference 2026
publication_identifier:
  isbn:
  - '9798400721908'
publication_status: published
publisher: ACM
quality_controlled: '1'
status: public
title: 'Designing Workshops to Bridge Visual and Textual Programming: A Narrative
  Game Approach'
type: conference
user_id: '228871'
year: '2026'
...
---
_id: '3062'
author:
- first_name: André
  full_name: Matutat, André
  id: '228871'
  last_name: Matutat
  orcid: 0009-0001-9362-7704
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-9362-7704/work/159887979
- first_name: Birgit Christina
  full_name: George, Birgit Christina
  id: '212414'
  last_name: George
  orcid: 0009-0001-6148-9677
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-6148-9677/work/159887980
- first_name: Carsten
  full_name: Gips, Carsten
  id: '212649'
  last_name: Gips
  orcid: 0000-0002-4230-9060
  orcid_put_code_url: https://api.orcid.org/v2.0/0000-0002-4230-9060/work/159887981
citation:
  alphadin: '<span style="font-variant:small-caps;">Matutat, André</span> ; <span
    style="font-variant:small-caps;">George, Birgit Christina</span> ; <span style="font-variant:small-caps;">Gips,
    Carsten</span>: Selbstgesteuertes Lernen im Dungeon. In: <span style="font-variant:small-caps;">Hochschulforum
    Digitalisierung und StIL</span> (Hrsg.): , 2023'
  ama: 'Matutat A, George BC, Gips C. Selbstgesteuertes Lernen im Dungeon. In: Hochschulforum
    Digitalisierung und StIL, ed. ; 2023.'
  apa: Matutat, A., George, B. C., &#38; Gips, C. (2023). Selbstgesteuertes Lernen
    im Dungeon. In Hochschulforum Digitalisierung und StIL (Ed.). Presented at the
    University:Future Festival (Hochschulforum Digitalisierung und StIL), Berlin,
    Bochum, Heilbronn.
  bibtex: '@inproceedings{Matutat_George_Gips_2023, title={Selbstgesteuertes Lernen
    im Dungeon}, author={Matutat, André and George, Birgit Christina and Gips, Carsten},
    editor={Hochschulforum Digitalisierung und StILEditor}, year={2023} }'
  chicago: Matutat, André, Birgit Christina George, and Carsten Gips. “Selbstgesteuertes
    Lernen Im Dungeon.” edited by Hochschulforum Digitalisierung und StIL, 2023.
  ieee: A. Matutat, B. C. George, and C. Gips, “Selbstgesteuertes Lernen im Dungeon,”
    presented at the University:Future Festival (Hochschulforum Digitalisierung und
    StIL), Berlin, Bochum, Heilbronn, 2023.
  mla: Matutat, André, et al. <i>Selbstgesteuertes Lernen Im Dungeon</i>. Edited by
    Hochschulforum Digitalisierung und StIL, 2023.
  short: 'A. Matutat, B.C. George, C. Gips, in: Hochschulforum Digitalisierung und
    StIL (Ed.), 2023.'
conference:
  end_date: 2023-04-28
  location: Berlin, Bochum, Heilbronn
  name: University:Future Festival (Hochschulforum Digitalisierung und StIL)
  start_date: 2023-04-26
corporate_editor:
- Hochschulforum Digitalisierung und StIL
date_created: 2023-05-30T11:42:37Z
date_updated: 2026-09-23T14:37:59Z
department:
- _id: '102'
file:
- access_level: open_access
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  creator: cgips
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title: Selbstgesteuertes Lernen im Dungeon
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author:
- first_name: André
  full_name: Matutat, André
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- first_name: Malte
  full_name: Reinsch, Malte
  id: '245879'
  last_name: Reinsch
- first_name: André
  full_name: Kirsch, André
  id: '229807'
  last_name: Kirsch
- first_name: Birgit Christina
  full_name: George, Birgit Christina
  id: '212414'
  last_name: George
  orcid: 0009-0001-6148-9677
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-6148-9677/work/159622650
- first_name: Carsten
  full_name: Gips, Carsten
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  orcid: 0000-0002-4230-9060
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citation:
  alphadin: '<span style="font-variant:small-caps;">Matutat, André</span> ; <span
    style="font-variant:small-caps;">Reinsch, Malte</span> ; <span style="font-variant:small-caps;">Kirsch,
    André</span> ; <span style="font-variant:small-caps;">George, Birgit Christina</span>
    ; <span style="font-variant:small-caps;">Gips, Carsten</span>: Learning by Questing.
    In: <i>StartPlay 2023 : Proceedings of the 2nd Interdisciplinary Conference on
    Gamification and Innovation</i>. Wuppertal : Bergische Universität Wuppertal,
    2023'
  ama: 'Matutat A, Reinsch M, Kirsch A, George BC, Gips C. Learning by Questing. In:
    <i>StartPlay 2023 : Proceedings of the 2nd Interdisciplinary Conference on Gamification
    and Innovation</i>. Wuppertal: Bergische Universität Wuppertal; 2023.'
  apa: 'Matutat, A., Reinsch, M., Kirsch, A., George, B. C., &#38; Gips, C. (2023).
    Learning by Questing. In <i>StartPlay 2023 : Proceedings of the 2nd Interdisciplinary
    Conference on Gamification and Innovation</i>. Wuppertal: Bergische Universität
    Wuppertal.'
  bibtex: '@inproceedings{Matutat_Reinsch_Kirsch_George_Gips_2023, place={Wuppertal},
    title={Learning by Questing}, booktitle={StartPlay 2023 : Proceedings of the 2nd
    Interdisciplinary Conference on Gamification and Innovation}, publisher={Bergische
    Universität Wuppertal}, author={Matutat, André and Reinsch, Malte and Kirsch,
    André and George, Birgit Christina and Gips, Carsten}, year={2023} }'
  chicago: 'Matutat, André, Malte Reinsch, André Kirsch, Birgit Christina George,
    and Carsten Gips. “Learning by Questing.” In <i>StartPlay 2023 : Proceedings of
    the 2nd Interdisciplinary Conference on Gamification and Innovation</i>. Wuppertal:
    Bergische Universität Wuppertal, 2023.'
  ieee: 'A. Matutat, M. Reinsch, A. Kirsch, B. C. George, and C. Gips, “Learning by
    Questing,” in <i>StartPlay 2023 : Proceedings of the 2nd Interdisciplinary Conference
    on Gamification and Innovation</i>, Bergische Universität Wuppertal, 2023.'
  mla: 'Matutat, André, et al. “Learning by Questing.” <i>StartPlay 2023 : Proceedings
    of the 2nd Interdisciplinary Conference on Gamification and Innovation</i>, Bergische
    Universität Wuppertal, 2023.'
  short: 'A. Matutat, M. Reinsch, A. Kirsch, B.C. George, C. Gips, in: StartPlay 2023 :
    Proceedings of the 2nd Interdisciplinary Conference on Gamification and Innovation,
    Bergische Universität Wuppertal, Wuppertal, 2023.'
conference:
  end_date: 2023-09-28
  location: Bergische Universität Wuppertal
  name: StartPlay 2023
  start_date: 2023-09-28
date_created: 2024-02-06T17:00:09Z
date_updated: 2026-09-21T08:32:25Z
department:
- _id: '102'
external_id:
  zenodo:
  - 10.25926/BUW/0-211
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language:
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oa: '1'
place: Wuppertal
publication: 'StartPlay 2023 : Proceedings of the 2nd Interdisciplinary Conference
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publisher: Bergische Universität Wuppertal
related_material:
  link:
  - relation: original
    url: https://github.com/Dungeon-CampusMinden/Dungeon/blob/master/doc/publication/2023-09-28_startplay_learning-by-questing.pdf
status: public
title: Learning by Questing
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type: conference
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...
---
_id: '4298'
author:
- first_name: André
  full_name: Matutat, André
  id: '228871'
  last_name: Matutat
  orcid: 0009-0001-9362-7704
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-9362-7704/work/223004534
- first_name: Birgit Christina
  full_name: George, Birgit Christina
  id: '212414'
  last_name: George
  orcid: 0009-0001-6148-9677
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-6148-9677/work/223004535
- first_name: Carsten
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  orcid: 0000-0002-4230-9060
  orcid_put_code_url: https://api.orcid.org/v2.0/0000-0002-4230-9060/work/223004537
citation:
  alphadin: '<span style="font-variant:small-caps;">Matutat, André</span> ; <span
    style="font-variant:small-caps;">George, Birgit Christina</span> ; <span style="font-variant:small-caps;">Gips,
    Carsten</span>: Dungeon: Learning by Questing. In: , 2023'
  ama: 'Matutat A, George BC, Gips C. Dungeon: Learning by Questing. In: ; 2023.'
  apa: 'Matutat, A., George, B. C., &#38; Gips, C. (2023). Dungeon: Learning by Questing.
    Presented at the #DLK23 (Digital Learning Konferenz der HSBI), Hochschule Bielefeld.'
  bibtex: '@inproceedings{Matutat_George_Gips_2023, title={Dungeon: Learning by Questing},
    author={Matutat, André and George, Birgit Christina and Gips, Carsten}, year={2023}
    }'
  chicago: 'Matutat, André, Birgit Christina George, and Carsten Gips. “Dungeon: Learning
    by Questing,” 2023.'
  ieee: 'A. Matutat, B. C. George, and C. Gips, “Dungeon: Learning by Questing,” presented
    at the #DLK23 (Digital Learning Konferenz der HSBI), Hochschule Bielefeld, 2023.'
  mla: 'Matutat, André, et al. <i>Dungeon: Learning by Questing</i>. 2023.'
  short: 'A. Matutat, B.C. George, C. Gips, in: 2023.'
conference:
  end_date: 2023-11-21
  location: Hochschule Bielefeld
  name: '#DLK23 (Digital Learning Konferenz der HSBI)'
  start_date: 2023-11-21
date_created: 2024-02-06T17:17:45Z
date_updated: 2026-08-07T08:13:12Z
department:
- _id: '102'
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language:
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related_material:
  link:
  - relation: table_of_contents
    url: https://conference.hsbi.de/goto.php?target=grp_612&client_id=conferencefhbielefeld
status: public
title: 'Dungeon: Learning by Questing'
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  short: CC BY-SA (4.0)
type: conference
urn: urn:nbn:de:hbz:bi10-42980
user_id: '216066'
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...
---
_id: '3655'
author:
- first_name: André
  full_name: Kirsch, André
  id: '229807'
  last_name: Kirsch
- first_name: André
  full_name: Matutat, André
  id: '228871'
  last_name: Matutat
  orcid: 0009-0001-9362-7704
- first_name: Malte
  full_name: Reinsch, Malte
  id: '245879'
  last_name: Reinsch
- first_name: Birgit Christina
  full_name: George, Birgit Christina
  id: '212414'
  last_name: George
  orcid: 0009-0001-6148-9677
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-6148-9677/work/217273532
- first_name: Carsten
  full_name: Gips, Carsten
  id: '212649'
  last_name: Gips
  orcid: 0000-0002-4230-9060
  orcid_put_code_url: https://api.orcid.org/v2.0/0000-0002-4230-9060/work/217273533
citation:
  alphadin: '<span style="font-variant:small-caps;">Kirsch, André</span> ; <span style="font-variant:small-caps;">Matutat,
    André</span> ; <span style="font-variant:small-caps;">Reinsch, Malte</span> ;
    <span style="font-variant:small-caps;">George, Birgit Christina</span> ; <span
    style="font-variant:small-caps;">Gips, Carsten</span>: Deploy-to-Grading: Automatische
    Bewertung von Programmieraufgaben mit CI/CD-Pipelines. In: <span style="font-variant:small-caps;">Greubel,
    A.</span> ; <span style="font-variant:small-caps;">Strickroth, S.</span> ; <span
    style="font-variant:small-caps;">Striewe, M.</span> (Hrsg.): <i>Proceedings of
    the Sixth Workshop „Automatische Bewertung von Programmieraufgaben“ (ABP 2023)</i> :
    Gesellschaft für Informatik e.V., 2023'
  ama: 'Kirsch A, Matutat A, Reinsch M, George BC, Gips C. Deploy-to-Grading: Automatische
    Bewertung von Programmieraufgaben mit CI/CD-Pipelines. In: Greubel A, Strickroth
    S, Striewe M, eds. <i>Proceedings of the Sixth Workshop “Automatische Bewertung
    von Programmieraufgaben” (ABP 2023)</i>. Gesellschaft für Informatik e.V.; 2023.
    doi:<a href="https://doi.org/10.18420/ABP2023-11">10.18420/ABP2023-11</a>'
  apa: 'Kirsch, A., Matutat, A., Reinsch, M., George, B. C., &#38; Gips, C. (2023).
    Deploy-to-Grading: Automatische Bewertung von Programmieraufgaben mit CI/CD-Pipelines.
    In A. Greubel, S. Strickroth, &#38; M. Striewe (Eds.), <i>Proceedings of the Sixth
    Workshop “Automatische Bewertung von Programmieraufgaben” (ABP 2023)</i>. München:
    Gesellschaft für Informatik e.V. <a href="https://doi.org/10.18420/ABP2023-11">https://doi.org/10.18420/ABP2023-11</a>'
  bibtex: '@inproceedings{Kirsch_Matutat_Reinsch_George_Gips_2023, title={Deploy-to-Grading:
    Automatische Bewertung von Programmieraufgaben mit CI/CD-Pipelines}, DOI={<a href="https://doi.org/10.18420/ABP2023-11">10.18420/ABP2023-11</a>},
    booktitle={Proceedings of the Sixth Workshop “Automatische Bewertung von Programmieraufgaben”
    (ABP 2023)}, publisher={Gesellschaft für Informatik e.V.}, author={Kirsch, André
    and Matutat, André and Reinsch, Malte and George, Birgit Christina and Gips, Carsten},
    editor={Greubel, André and Strickroth, Sven and Striewe, MichaelEditors}, year={2023}
    }'
  chicago: 'Kirsch, André, André Matutat, Malte Reinsch, Birgit Christina George,
    and Carsten Gips. “Deploy-to-Grading: Automatische Bewertung von Programmieraufgaben
    mit CI/CD-Pipelines.” In <i>Proceedings of the Sixth Workshop “Automatische Bewertung
    von Programmieraufgaben” (ABP 2023)</i>, edited by André Greubel, Sven Strickroth,
    and Michael Striewe. Gesellschaft für Informatik e.V., 2023. <a href="https://doi.org/10.18420/ABP2023-11">https://doi.org/10.18420/ABP2023-11</a>.'
  ieee: 'A. Kirsch, A. Matutat, M. Reinsch, B. C. George, and C. Gips, “Deploy-to-Grading:
    Automatische Bewertung von Programmieraufgaben mit CI/CD-Pipelines,” in <i>Proceedings
    of the Sixth Workshop “Automatische Bewertung von Programmieraufgaben” (ABP 2023)</i>,
    München, 2023.'
  mla: 'Kirsch, André, et al. “Deploy-to-Grading: Automatische Bewertung von Programmieraufgaben
    mit CI/CD-Pipelines.” <i>Proceedings of the Sixth Workshop “Automatische Bewertung
    von Programmieraufgaben” (ABP 2023)</i>, edited by André Greubel et al., Gesellschaft
    für Informatik e.V., 2023, doi:<a href="https://doi.org/10.18420/ABP2023-11">10.18420/ABP2023-11</a>.'
  short: 'A. Kirsch, A. Matutat, M. Reinsch, B.C. George, C. Gips, in: A. Greubel,
    S. Strickroth, M. Striewe (Eds.), Proceedings of the Sixth Workshop “Automatische
    Bewertung von Programmieraufgaben” (ABP 2023), Gesellschaft für Informatik e.V.,
    2023.'
conference:
  end_date: 2023-10-13
  location: München
  name: Sechster Workshop "Automatische Bewertung von Programmieraufgaben"
  start_date: 2023-10-12
date_created: 2023-10-16T14:00:36Z
date_updated: 2026-06-10T09:30:45Z
department:
- _id: '102'
doi: 10.18420/ABP2023-11
editor:
- first_name: André
  full_name: Greubel, André
  last_name: Greubel
- first_name: Sven
  full_name: Strickroth, Sven
  last_name: Strickroth
- first_name: Michael
  full_name: Striewe, Michael
  last_name: Striewe
keyword:
- Autograding
- Automatisiertes Feedback
- CI/CD-Pipeline
language:
- iso: ger
main_file_link:
- open_access: '1'
  url: https://dl.gi.de/bitstreams/b55a0249-c6fb-4853-b582-44903bee90d5/download
oa: '1'
publication: Proceedings of the Sixth Workshop "Automatische Bewertung von Programmieraufgaben"
  (ABP 2023)
publication_status: published
publisher: Gesellschaft für Informatik e.V.
quality_controlled: '1'
status: public
title: 'Deploy-to-Grading: Automatische Bewertung von Programmieraufgaben mit CI/CD-Pipelines'
type: conference
user_id: '216459'
year: '2023'
...
---
_id: '3044'
alternative_id:
- '4180'
author:
- first_name: Birgit Christina
  full_name: George, Birgit Christina
  id: '212414'
  last_name: George
  orcid: 0009-0001-6148-9677
- first_name: Marc
  full_name: Schwettmann, Marc
  last_name: Schwettmann
- first_name: Angela
  full_name: Kreienkamp, Angela
  id: '33730'
  last_name: Kreienkamp
- first_name: Kerstin
  full_name: Müller, Kerstin
  id: '212794'
  last_name: Müller
citation:
  alphadin: '<span style="font-variant:small-caps;">George, Birgit Christina</span>
    ; <span style="font-variant:small-caps;">Schwettmann, Marc</span> ; <span style="font-variant:small-caps;">Kreienkamp,
    Angela</span> ; <span style="font-variant:small-caps;">Müller, Kerstin</span>:
    Prosocial activities in video games player type based study concerning the genres
    assively Multiplayer Online, Shooter and Role-Playing Games. In: <span style="font-variant:small-caps;">Ebert,
    A.</span> ; <span style="font-variant:small-caps;">Lachmann, T.</span> ; <span
    style="font-variant:small-caps;">Dreßler, K.</span> ; <span style="font-variant:small-caps;">Lindblom,
    J.</span> ; <span style="font-variant:small-caps;">Reinhard, R.</span> (Hrsg.):
    <i>33rd European Conference on Cognitive Ergonomics</i>. New York, NY, USA : ACM,
    2022, S. 1–10'
  ama: 'George BC, Schwettmann M, Kreienkamp A, Müller K. Prosocial activities in
    video games player type based study concerning the genres assively Multiplayer
    Online, Shooter and Role-Playing Games. In: Ebert A, Lachmann T, Dreßler K, Lindblom
    J, Reinhard R, eds. <i>33rd European Conference on Cognitive Ergonomics</i>. New
    York, NY, USA: ACM; 2022:1-10. doi:<a href="https://doi.org/10.1145/3552327.3552361">10.1145/3552327.3552361</a>'
  apa: 'George, B. C., Schwettmann, M., Kreienkamp, A., &#38; Müller, K. (2022). Prosocial
    activities in video games player type based study concerning the genres assively
    Multiplayer Online, Shooter and Role-Playing Games. In A. Ebert, T. Lachmann,
    K. Dreßler, J. Lindblom, &#38; R. Reinhard (Eds.), <i>33rd European Conference
    on Cognitive Ergonomics</i> (pp. 1–10). New York, NY, USA: ACM. <a href="https://doi.org/10.1145/3552327.3552361">https://doi.org/10.1145/3552327.3552361</a>'
  bibtex: '@inproceedings{George_Schwettmann_Kreienkamp_Müller_2022, place={New York,
    NY, USA}, title={Prosocial activities in video games player type based study concerning
    the genres assively Multiplayer Online, Shooter and Role-Playing Games}, DOI={<a
    href="https://doi.org/10.1145/3552327.3552361">10.1145/3552327.3552361</a>}, booktitle={33rd
    European Conference on Cognitive Ergonomics}, publisher={ACM}, author={George,
    Birgit Christina and Schwettmann, Marc and Kreienkamp, Angela and Müller, Kerstin},
    editor={Ebert, Achim and Lachmann, Thomas and Dreßler, Klaus and Lindblom, Jessica
    and Reinhard, RenéEditors}, year={2022}, pages={1–10} }'
  chicago: 'George, Birgit Christina, Marc Schwettmann, Angela Kreienkamp, and Kerstin
    Müller. “Prosocial Activities in Video Games Player Type Based Study Concerning
    the Genres Assively Multiplayer Online, Shooter and Role-Playing Games.” In <i>33rd
    European Conference on Cognitive Ergonomics</i>, edited by Achim Ebert, Thomas
    Lachmann, Klaus Dreßler, Jessica Lindblom, and René Reinhard, 1–10. New York,
    NY, USA: ACM, 2022. <a href="https://doi.org/10.1145/3552327.3552361">https://doi.org/10.1145/3552327.3552361</a>.'
  ieee: B. C. George, M. Schwettmann, A. Kreienkamp, and K. Müller, “Prosocial activities
    in video games player type based study concerning the genres assively Multiplayer
    Online, Shooter and Role-Playing Games,” in <i>33rd European Conference on Cognitive
    Ergonomics</i>, Kaiserslautern Germany, 2022, pp. 1–10.
  mla: George, Birgit Christina, et al. “Prosocial Activities in Video Games Player
    Type Based Study Concerning the Genres Assively Multiplayer Online, Shooter and
    Role-Playing Games.” <i>33rd European Conference on Cognitive Ergonomics</i>,
    edited by Achim Ebert et al., ACM, 2022, pp. 1–10, doi:<a href="https://doi.org/10.1145/3552327.3552361">10.1145/3552327.3552361</a>.
  short: 'B.C. George, M. Schwettmann, A. Kreienkamp, K. Müller, in: A. Ebert, T.
    Lachmann, K. Dreßler, J. Lindblom, R. Reinhard (Eds.), 33rd European Conference
    on Cognitive Ergonomics, ACM, New York, NY, USA, 2022, pp. 1–10.'
conference:
  end_date: 2022-10-07
  location: Kaiserslautern Germany
  name: 'ECCE 2022: 33rd European Conference on Cognitive Ergonomics'
  start_date: 2022-10-04
date_created: 2023-05-29T14:15:31Z
date_updated: 2026-03-17T15:28:40Z
department:
- _id: '102'
doi: 10.1145/3552327.3552361
editor:
- first_name: Achim
  full_name: Ebert, Achim
  last_name: Ebert
- first_name: Thomas
  full_name: Lachmann, Thomas
  last_name: Lachmann
- first_name: Klaus
  full_name: Dreßler, Klaus
  last_name: Dreßler
- first_name: Jessica
  full_name: Lindblom, Jessica
  last_name: Lindblom
- first_name: René
  full_name: Reinhard, René
  last_name: Reinhard
language:
- iso: eng
page: 1-10
place: New York, NY, USA
publication: 33rd European Conference on Cognitive Ergonomics
publication_identifier:
  isbn:
  - '9781450398084'
publication_status: published
publisher: ACM
quality_controlled: '1'
status: public
title: Prosocial activities in video games player type based study concerning the
  genres assively Multiplayer Online, Shooter and Role-Playing Games
type: conference
user_id: '220548'
year: '2022'
...
---
_id: '3191'
author:
- first_name: Birgit Christina
  full_name: George, Birgit Christina
  id: '212414'
  last_name: George
  orcid: 0009-0001-6148-9677
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0001-6148-9677/work/160210815
- first_name: Angela
  full_name: Kreienkamp, Angela
  id: '33730'
  last_name: Kreienkamp
- first_name: Florian
  full_name: Fehring, Florian
  id: '215018'
  last_name: Fehring
  orcid: 0009-0005-4638-2942
  orcid_put_code_url: https://api.orcid.org/v2.0/0009-0005-4638-2942/work/160210817
- first_name: Carsten
  full_name: Gips, Carsten
  id: '212649'
  last_name: Gips
  orcid: 0000-0002-4230-9060
  orcid_put_code_url: https://api.orcid.org/v2.0/0000-0002-4230-9060/work/160210819
citation:
  alphadin: '<span style="font-variant:small-caps;">George, Birgit Christina</span>
    ; <span style="font-variant:small-caps;">Kreienkamp, Angela</span> ; <span style="font-variant:small-caps;">Fehring,
    Florian</span> ; <span style="font-variant:small-caps;">Gips, Carsten</span>:
    Erfahrungen zum Prüfen im digitalen Zeitalter. In: , 2021'
  ama: 'George BC, Kreienkamp A, Fehring F, Gips C. Erfahrungen zum Prüfen im digitalen
    Zeitalter. In: ; 2021.'
  apa: George, B. C., Kreienkamp, A., Fehring, F., &#38; Gips, C. (2021). Erfahrungen
    zum Prüfen im digitalen Zeitalter. Presented at the Digitale Innovationen für
    eine nachhaltige Entwicklung – Impulse der Hochschule Bielefeld für Wirtschaft
    und Gesellschaft, Bielefeld, online.
  bibtex: '@inproceedings{George_Kreienkamp_Fehring_Gips_2021, title={Erfahrungen
    zum Prüfen im digitalen Zeitalter}, author={George, Birgit Christina and Kreienkamp,
    Angela and Fehring, Florian and Gips, Carsten}, year={2021} }'
  chicago: George, Birgit Christina, Angela Kreienkamp, Florian Fehring, and Carsten
    Gips. “Erfahrungen Zum Prüfen Im Digitalen Zeitalter,” 2021.
  ieee: B. C. George, A. Kreienkamp, F. Fehring, and C. Gips, “Erfahrungen zum Prüfen
    im digitalen Zeitalter,” presented at the Digitale Innovationen für eine nachhaltige
    Entwicklung – Impulse der Hochschule Bielefeld für Wirtschaft und Gesellschaft,
    Bielefeld, online, 2021.
  mla: George, Birgit Christina, et al. <i>Erfahrungen Zum Prüfen Im Digitalen Zeitalter</i>.
    2021.
  short: 'B.C. George, A. Kreienkamp, F. Fehring, C. Gips, in: 2021.'
conference:
  end_date: 2021-11-19
  location: Bielefeld, online
  name: Digitale Innovationen für eine nachhaltige Entwicklung – Impulse der Hochschule
    Bielefeld für Wirtschaft und Gesellschaft
  start_date: 2021-11-17
date_created: 2023-06-01T17:18:18Z
date_updated: 2026-09-18T07:38:45Z
department:
- _id: '102'
file:
- access_level: open_access
  content_type: application/pdf
  creator: cgips
  date_created: 2023-06-01T17:17:22Z
  date_updated: 2023-06-01T17:17:22Z
  file_id: '3192'
  file_name: digi.pptx.pdf
  file_size: 3857680
  relation: main_file
  success: 1
file_date_updated: 2023-06-01T17:17:22Z
has_accepted_license: '1'
language:
- iso: eng
main_file_link:
- open_access: '1'
oa: '1'
related_material:
  link:
  - relation: confirmation
    url: https://www.hsbi.de/multimedia/Fachbereiche/Wirtschaft/Forschung/Fachkongress+Digitale+Innovation/Programm_Digitalkongress-p-151154.pdf
status: public
title: Erfahrungen zum Prüfen im digitalen Zeitalter
tmp:
  image: /images/cc_by_sa.png
  legal_code_url: https://creativecommons.org/licenses/by-sa/4.0/legalcode
  name: Creative Commons Attribution-ShareAlike 4.0 International Public License (CC
    BY-SA 4.0)
  short: CC BY-SA (4.0)
type: conference
urn: urn:nbn:de:hbz:bi10-31910
user_id: '250307'
year: '2021'
...
