[{"department":[{"_id":"102"}],"author":[{"orcid":"0009-0001-9362-7704","last_name":"Matutat","first_name":"André","full_name":"Matutat, André","orcid_put_code_url":"https://api.orcid.org/v2.0/0009-0001-9362-7704/work/209723251","id":"228871"},{"id":"221028","first_name":"Benjamin","last_name":"Franke","full_name":"Franke, Benjamin"},{"last_name":"Rüffer","first_name":"Hannes","full_name":"Rüffer, Hannes","id":"232411"},{"orcid_put_code_url":"https://api.orcid.org/v2.0/0009-0001-7718-6291/work/218629981","full_name":"Schumann, Niklas","first_name":"Niklas","orcid":"0009-0001-7718-6291","last_name":"Schumann","id":"244257"},{"first_name":"Birgit Christina","orcid":"0009-0001-6148-9677","last_name":"George","orcid_put_code_url":"https://api.orcid.org/v2.0/0009-0001-6148-9677/work/209723252","full_name":"George, Birgit Christina","id":"212414"},{"id":"212649","orcid":"0000-0002-4230-9060","last_name":"Gips","first_name":"Carsten","full_name":"Gips, Carsten","orcid_put_code_url":"https://api.orcid.org/v2.0/0000-0002-4230-9060/work/209723253"}],"editor":[{"first_name":"Prajwal","last_name":"DSouza","full_name":"DSouza, Prajwal"},{"first_name":"Hairui","last_name":"Tang","full_name":"Tang, Hairui"},{"full_name":"Xi, Nannan","last_name":"Xi","first_name":"Nannan"},{"full_name":"Hamari, Juho","last_name":"Hamari","first_name":"Juho"}],"_id":"6817","citation":{"ieee":"A. Matutat, B. Franke, H. Rüffer, N. Schumann, B. C. George, and C. Gips, “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game,” in <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>, Saariselkä Finland, 2026, pp. 1–5.","mla":"Matutat, André, et al. “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game.” <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>, edited by Prajwal DSouza et al., ACM, 2026, pp. 1–5, doi:<a href=\"https://doi.org/10.1145/3789624.3789628\">10.1145/3789624.3789628</a>.","alphadin":"<span style=\"font-variant:small-caps;\">Matutat, André</span> ; <span style=\"font-variant:small-caps;\">Franke, Benjamin</span> ; <span style=\"font-variant:small-caps;\">Rüffer, Hannes</span> ; <span style=\"font-variant:small-caps;\">Schumann, Niklas</span> ; <span style=\"font-variant:small-caps;\">George, Birgit Christina</span> ; <span style=\"font-variant:small-caps;\">Gips, Carsten</span>: Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In: <span style=\"font-variant:small-caps;\">DSouza, P.</span> ; <span style=\"font-variant:small-caps;\">Tang, H.</span> ; <span style=\"font-variant:small-caps;\">Xi, N.</span> ; <span style=\"font-variant:small-caps;\">Hamari, J.</span> (Hrsg.): <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>. New York, NY, USA : ACM, 2026, S. 1–5","short":"A. Matutat, B. Franke, H. Rüffer, N. Schumann, B.C. George, C. Gips, in: P. DSouza, H. Tang, N. Xi, J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026, ACM, New York, NY, USA, 2026, pp. 1–5.","ama":"Matutat A, Franke B, Rüffer H, Schumann N, George BC, Gips C. Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In: DSouza P, Tang H, Xi N, Hamari J, eds. <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>. New York, NY, USA: ACM; 2026:1-5. doi:<a href=\"https://doi.org/10.1145/3789624.3789628\">10.1145/3789624.3789628</a>","bibtex":"@inproceedings{Matutat_Franke_Rüffer_Schumann_George_Gips_2026, place={New York, NY, USA}, title={Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game}, DOI={<a href=\"https://doi.org/10.1145/3789624.3789628\">10.1145/3789624.3789628</a>}, booktitle={Proceedings of the 10th Annual International GamiFIN Conference 2026}, publisher={ACM}, author={Matutat, André and Franke, Benjamin and Rüffer, Hannes and Schumann, Niklas and George, Birgit Christina and Gips, Carsten}, editor={DSouza, Prajwal and Tang, Hairui and Xi, Nannan and Hamari, JuhoEditors}, year={2026}, pages={1–5} }","apa":"Matutat, A., Franke, B., Rüffer, H., Schumann, N., George, B. C., &#38; Gips, C. (2026). Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In P. DSouza, H. Tang, N. Xi, &#38; J. Hamari (Eds.), <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i> (pp. 1–5). New York, NY, USA: ACM. <a href=\"https://doi.org/10.1145/3789624.3789628\">https://doi.org/10.1145/3789624.3789628</a>","chicago":"Matutat, André, Benjamin Franke, Hannes Rüffer, Niklas Schumann, Birgit Christina George, and Carsten Gips. “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game.” In <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>, edited by Prajwal DSouza, Hairui Tang, Nannan Xi, and Juho Hamari, 1–5. New York, NY, USA: ACM, 2026. <a href=\"https://doi.org/10.1145/3789624.3789628\">https://doi.org/10.1145/3789624.3789628</a>."},"user_id":"228871","publication_identifier":{"isbn":["9798400721908"]},"language":[{"iso":"eng"}],"status":"public","publication":"Proceedings of the 10th Annual International GamiFIN Conference 2026","date_updated":"2026-06-24T11:49:30Z","date_created":"2026-03-26T01:48:59Z","page":"1-5","publication_status":"published","quality_controlled":"1","title":"Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game","conference":{"end_date":"2026-03-27","location":"Saariselkä Finland","name":"GamiFIN 2026: 10th Annual International GamiFIN Conference 2026","start_date":"2026-03-23"},"doi":"10.1145/3789624.3789628","type":"conference","publisher":"ACM","place":"New York, NY, USA","year":"2026"}]
