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Matutat, B. Franke, H. Rüffer, N. Schumann, B. C. George, and C. Gips, “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game,” in <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>, Saariselkä Finland, 2026, pp. 1–5.","apa":"Matutat, A., Franke, B., Rüffer, H., Schumann, N., George, B. C., &#38; Gips, C. (2026). Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In P. DSouza, H. Tang, N. Xi, &#38; J. Hamari (Eds.), <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i> (pp. 1–5). New York, NY, USA: ACM. <a href=\"https://doi.org/10.1145/3789624.3789628\">https://doi.org/10.1145/3789624.3789628</a>","bibtex":"@inproceedings{Matutat_Franke_Rüffer_Schumann_George_Gips_2026, place={New York, NY, USA}, title={Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game}, DOI={<a href=\"https://doi.org/10.1145/3789624.3789628\">10.1145/3789624.3789628</a>}, booktitle={Proceedings of the 10th Annual International GamiFIN Conference 2026}, publisher={ACM}, author={Matutat, André and Franke, Benjamin and Rüffer, Hannes and Schumann, Niklas and George, Birgit Christina and Gips, Carsten}, editor={DSouza, Prajwal and Tang, Hairui and Xi, Nannan and Hamari, JuhoEditors}, year={2026}, pages={1–5} }","alphadin":"<span style=\"font-variant:small-caps;\">Matutat, André</span> ; <span style=\"font-variant:small-caps;\">Franke, Benjamin</span> ; <span style=\"font-variant:small-caps;\">Rüffer, Hannes</span> ; <span style=\"font-variant:small-caps;\">Schumann, Niklas</span> ; <span style=\"font-variant:small-caps;\">George, Birgit Christina</span> ; <span style=\"font-variant:small-caps;\">Gips, Carsten</span>: Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In: <span style=\"font-variant:small-caps;\">DSouza, P.</span> ; <span style=\"font-variant:small-caps;\">Tang, H.</span> ; <span style=\"font-variant:small-caps;\">Xi, N.</span> ; <span style=\"font-variant:small-caps;\">Hamari, J.</span> (Hrsg.): <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>. New York, NY, USA : ACM, 2026, S. 1–5","chicago":"Matutat, André, Benjamin Franke, Hannes Rüffer, Niklas Schumann, Birgit Christina George, and Carsten Gips. “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game.” In <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>, edited by Prajwal DSouza, Hairui Tang, Nannan Xi, and Juho Hamari, 1–5. New York, NY, USA: ACM, 2026. <a href=\"https://doi.org/10.1145/3789624.3789628\">https://doi.org/10.1145/3789624.3789628</a>.","short":"A. Matutat, B. Franke, H. Rüffer, N. Schumann, B.C. George, C. Gips, in: P. DSouza, H. Tang, N. Xi, J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026, ACM, New York, NY, USA, 2026, pp. 1–5.","ama":"Matutat A, Franke B, Rüffer H, Schumann N, George BC, Gips C. Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In: DSouza P, Tang H, Xi N, Hamari J, eds. <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>. New York, NY, USA: ACM; 2026:1-5. doi:<a href=\"https://doi.org/10.1145/3789624.3789628\">10.1145/3789624.3789628</a>","mla":"Matutat, André, et al. “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game.” <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>, edited by Prajwal DSouza et al., ACM, 2026, pp. 1–5, doi:<a href=\"https://doi.org/10.1145/3789624.3789628\">10.1145/3789624.3789628</a>."},"place":"New York, NY, USA","status":"public","conference":{"name":"GamiFIN 2026: 10th Annual International GamiFIN Conference 2026","location":"Saariselkä Finland","start_date":"2026-03-23","end_date":"2026-03-27"},"_id":"6817","editor":[{"first_name":"Prajwal","last_name":"DSouza","full_name":"DSouza, Prajwal"},{"full_name":"Tang, Hairui","last_name":"Tang","first_name":"Hairui"},{"full_name":"Xi, Nannan","last_name":"Xi","first_name":"Nannan"},{"full_name":"Hamari, Juho","last_name":"Hamari","first_name":"Juho"}],"year":"2026","language":[{"iso":"eng"}],"date_created":"2026-03-26T01:48:59Z","title":"Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game","quality_controlled":"1","department":[{"_id":"102"}],"publication":"Proceedings of the 10th Annual International GamiFIN Conference 2026","publication_status":"published","publication_identifier":{"isbn":["9798400721908"]},"type":"conference","user_id":"228871"}]
