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Matutat, B. Franke, N. Schumann, B. C. George, J. M. Keuntje, and C. Gips, “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach,” in <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>, Saariselkä Finland, 2026, pp. 1–6.","alphadin":"<span style=\"font-variant:small-caps;\">Matutat, André</span> ; <span style=\"font-variant:small-caps;\">Franke, Benjamin</span> ; <span style=\"font-variant:small-caps;\">Schumann, Niklas</span> ; <span style=\"font-variant:small-caps;\">George, Birgit Christina</span> ; <span style=\"font-variant:small-caps;\">Keuntje, Jörg Michael</span> ; <span style=\"font-variant:small-caps;\">Gips, Carsten</span>: Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. 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Hamari (Eds.), <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i> (pp. 1–6). New York, NY, USA: ACM. <a href=\"https://doi.org/10.1145/3789624.3789625\">https://doi.org/10.1145/3789624.3789625</a>","chicago":"Matutat, André, Benjamin Franke, Niklas Schumann, Birgit Christina George, Jörg Michael Keuntje, and Carsten Gips. “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach.” In <i>Proceedings of the 10th Annual International GamiFIN Conference 2026</i>, edited by Prajwal DSouza, Hairui Tang, Nannan Xi, and Juho Hamari, 1–6. New York, NY, USA: ACM, 2026. <a href=\"https://doi.org/10.1145/3789624.3789625\">https://doi.org/10.1145/3789624.3789625</a>."},"_id":"6818"}]
