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<titleInfo><title>Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game</title></titleInfo>


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<name type="personal">
  <namePart type="given">André</namePart>
  <namePart type="family">Matutat</namePart>
  <role><roleTerm type="text">author</roleTerm> </role><identifier type="local">228871</identifier><description xsi:type="identifierDefinition" type="orcid">0009-0001-9362-7704</description></name>
<name type="personal">
  <namePart type="given">Benjamin</namePart>
  <namePart type="family">Franke</namePart>
  <role><roleTerm type="text">author</roleTerm> </role></name>
<name type="personal">
  <namePart type="given">Hannes</namePart>
  <namePart type="family">Rüffer</namePart>
  <role><roleTerm type="text">author</roleTerm> </role></name>
<name type="personal">
  <namePart type="given">Niklas</namePart>
  <namePart type="family">Schumann</namePart>
  <role><roleTerm type="text">author</roleTerm> </role></name>
<name type="personal">
  <namePart type="given">Birgit Christina</namePart>
  <namePart type="family">George</namePart>
  <role><roleTerm type="text">author</roleTerm> </role><identifier type="local">212414</identifier><description xsi:type="identifierDefinition" type="orcid">0009-0001-6148-9677</description></name>
<name type="personal">
  <namePart type="given">Carsten</namePart>
  <namePart type="family">Gips</namePart>
  <role><roleTerm type="text">author</roleTerm> </role><identifier type="local">212649</identifier><description xsi:type="identifierDefinition" type="orcid">0000-0002-4230-9060</description></name>



<name type="personal"><namePart type="given">Prajwal</namePart><namePart type="family">DSouza</namePart>
  <role> <roleTerm type="text">editor</roleTerm> </role></name>
<name type="personal"><namePart type="given">Hairui</namePart><namePart type="family">Tang</namePart>
  <role> <roleTerm type="text">editor</roleTerm> </role></name>
<name type="personal"><namePart type="given">Nannan</namePart><namePart type="family">Xi</namePart>
  <role> <roleTerm type="text">editor</roleTerm> </role></name>
<name type="personal"><namePart type="given">Juho</namePart><namePart type="family">Hamari</namePart>
  <role> <roleTerm type="text">editor</roleTerm> </role></name>




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<name type="conference">
  <namePart>GamiFIN 2026: 10th Annual International GamiFIN Conference 2026</namePart>
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<originInfo><publisher>ACM</publisher><dateIssued encoding="w3cdtf">2026</dateIssued><place><placeTerm type="text">Saariselkä Finland</placeTerm></place>
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<language><languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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<relatedItem type="host"><titleInfo><title>Proceedings of the 10th Annual International GamiFIN Conference 2026</title></titleInfo>
  <identifier type="isbn">9798400721908</identifier><identifier type="doi">10.1145/3789624.3789628</identifier>
<part><extent unit="pages">1-5</extent>
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<ieee>A. Matutat, B. Franke, H. Rüffer, N. Schumann, B. C. George, and C. Gips, “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game,” in &lt;i&gt;Proceedings of the 10th Annual International GamiFIN Conference 2026&lt;/i&gt;, Saariselkä Finland, 2026, pp. 1–5.</ieee>
<bibtex>@inproceedings{Matutat_Franke_Rüffer_Schumann_George_Gips_2026, place={New York, NY, USA}, title={Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game}, DOI={&lt;a href=&quot;https://doi.org/10.1145/3789624.3789628&quot;&gt;10.1145/3789624.3789628&lt;/a&gt;}, booktitle={Proceedings of the 10th Annual International GamiFIN Conference 2026}, publisher={ACM}, author={Matutat, André and Franke, Benjamin and Rüffer, Hannes and Schumann, Niklas and George, Birgit Christina and Gips, Carsten}, editor={DSouza, Prajwal and Tang, Hairui and Xi, Nannan and Hamari, JuhoEditors}, year={2026}, pages={1–5} }</bibtex>
<apa>Matutat, A., Franke, B., Rüffer, H., Schumann, N., George, B. C., &amp;#38; Gips, C. (2026). Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In P. DSouza, H. Tang, N. Xi, &amp;#38; J. Hamari (Eds.), &lt;i&gt;Proceedings of the 10th Annual International GamiFIN Conference 2026&lt;/i&gt; (pp. 1–5). New York, NY, USA: ACM. &lt;a href=&quot;https://doi.org/10.1145/3789624.3789628&quot;&gt;https://doi.org/10.1145/3789624.3789628&lt;/a&gt;</apa>
<alphadin>&lt;span style=&quot;font-variant:small-caps;&quot;&gt;Matutat, André&lt;/span&gt; ; &lt;span style=&quot;font-variant:small-caps;&quot;&gt;Franke, Benjamin&lt;/span&gt; ; &lt;span style=&quot;font-variant:small-caps;&quot;&gt;Rüffer, Hannes&lt;/span&gt; ; &lt;span style=&quot;font-variant:small-caps;&quot;&gt;Schumann, Niklas&lt;/span&gt; ; &lt;span style=&quot;font-variant:small-caps;&quot;&gt;George, Birgit Christina&lt;/span&gt; ; &lt;span style=&quot;font-variant:small-caps;&quot;&gt;Gips, Carsten&lt;/span&gt;: Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In: &lt;span style=&quot;font-variant:small-caps;&quot;&gt;DSouza, P.&lt;/span&gt; ; &lt;span style=&quot;font-variant:small-caps;&quot;&gt;Tang, H.&lt;/span&gt; ; &lt;span style=&quot;font-variant:small-caps;&quot;&gt;Xi, N.&lt;/span&gt; ; &lt;span style=&quot;font-variant:small-caps;&quot;&gt;Hamari, J.&lt;/span&gt; (Hrsg.): &lt;i&gt;Proceedings of the 10th Annual International GamiFIN Conference 2026&lt;/i&gt;. New York, NY, USA : ACM, 2026, S. 1–5</alphadin>
<short>A. Matutat, B. Franke, H. Rüffer, N. Schumann, B.C. George, C. Gips, in: P. DSouza, H. Tang, N. Xi, J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026, ACM, New York, NY, USA, 2026, pp. 1–5.</short>
<chicago>Matutat, André, Benjamin Franke, Hannes Rüffer, Niklas Schumann, Birgit Christina George, and Carsten Gips. “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game.” In &lt;i&gt;Proceedings of the 10th Annual International GamiFIN Conference 2026&lt;/i&gt;, edited by Prajwal DSouza, Hairui Tang, Nannan Xi, and Juho Hamari, 1–5. New York, NY, USA: ACM, 2026. &lt;a href=&quot;https://doi.org/10.1145/3789624.3789628&quot;&gt;https://doi.org/10.1145/3789624.3789628&lt;/a&gt;.</chicago>
<ama>Matutat A, Franke B, Rüffer H, Schumann N, George BC, Gips C. Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In: DSouza P, Tang H, Xi N, Hamari J, eds. &lt;i&gt;Proceedings of the 10th Annual International GamiFIN Conference 2026&lt;/i&gt;. New York, NY, USA: ACM; 2026:1-5. doi:&lt;a href=&quot;https://doi.org/10.1145/3789624.3789628&quot;&gt;10.1145/3789624.3789628&lt;/a&gt;</ama>
<mla>Matutat, André, et al. “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game.” &lt;i&gt;Proceedings of the 10th Annual International GamiFIN Conference 2026&lt;/i&gt;, edited by Prajwal DSouza et al., ACM, 2026, pp. 1–5, doi:&lt;a href=&quot;https://doi.org/10.1145/3789624.3789628&quot;&gt;10.1145/3789624.3789628&lt;/a&gt;.</mla>
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