{"year":"2026","_id":"6818","editor":[{"first_name":"Prajwal","full_name":"DSouza, Prajwal","last_name":"DSouza"},{"full_name":"Tang, Hairui","last_name":"Tang","first_name":"Hairui"},{"first_name":"Nannan","full_name":"Xi, Nannan","last_name":"Xi"},{"last_name":"Hamari","full_name":"Hamari, Juho","first_name":"Juho"}],"language":[{"iso":"eng"}],"place":"New York, NY, USA","citation":{"ieee":"A. Matutat, B. Franke, N. Schumann, B. C. George, J. M. Keuntje, and C. Gips, “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach,” in Proceedings of the 10th Annual International GamiFIN Conference 2026, Saariselkä Finland, 2026, pp. 1–6.","bibtex":"@inproceedings{Matutat_Franke_Schumann_George_Keuntje_Gips_2026, place={New York, NY, USA}, title={Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach}, DOI={10.1145/3789624.3789625}, booktitle={Proceedings of the 10th Annual International GamiFIN Conference 2026}, publisher={ACM}, author={Matutat, André and Franke, Benjamin and Schumann, Niklas and George, Birgit Christina and Keuntje, Jörg Michael and Gips, Carsten}, editor={DSouza, Prajwal and Tang, Hairui and Xi, Nannan and Hamari, JuhoEditors}, year={2026}, pages={1–6} }","apa":"Matutat, A., Franke, B., Schumann, N., George, B. C., Keuntje, J. M., & Gips, C. (2026). Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. In P. DSouza, H. Tang, N. Xi, & J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026 (pp. 1–6). New York, NY, USA: ACM. https://doi.org/10.1145/3789624.3789625","alphadin":"Matutat, André ; Franke, Benjamin ; Schumann, Niklas ; George, Birgit Christina ; Keuntje, Jörg Michael ; Gips, Carsten: Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. In: DSouza, P. ; Tang, H. ; Xi, N. ; Hamari, J. (Hrsg.): Proceedings of the 10th Annual International GamiFIN Conference 2026. New York, NY, USA : ACM, 2026, S. 1–6","short":"A. Matutat, B. Franke, N. Schumann, B.C. George, J.M. Keuntje, C. Gips, in: P. DSouza, H. Tang, N. Xi, J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026, ACM, New York, NY, USA, 2026, pp. 1–6.","chicago":"Matutat, André, Benjamin Franke, Niklas Schumann, Birgit Christina George, Jörg Michael Keuntje, and Carsten Gips. “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach.” In Proceedings of the 10th Annual International GamiFIN Conference 2026, edited by Prajwal DSouza, Hairui Tang, Nannan Xi, and Juho Hamari, 1–6. New York, NY, USA: ACM, 2026. https://doi.org/10.1145/3789624.3789625.","ama":"Matutat A, Franke B, Schumann N, George BC, Keuntje JM, Gips C. Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. In: DSouza P, Tang H, Xi N, Hamari J, eds. Proceedings of the 10th Annual International GamiFIN Conference 2026. New York, NY, USA: ACM; 2026:1-6. doi:10.1145/3789624.3789625","mla":"Matutat, André, et al. “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach.” Proceedings of the 10th Annual International GamiFIN Conference 2026, edited by Prajwal DSouza et al., ACM, 2026, pp. 1–6, doi:10.1145/3789624.3789625."},"author":[{"orcid_put_code_url":"https://api.orcid.org/v2.0/0009-0001-9362-7704/work/209723278","id":"228871","first_name":"André","full_name":"Matutat, André","orcid":"0009-0001-9362-7704","last_name":"Matutat"},{"first_name":"Benjamin","last_name":"Franke","full_name":"Franke, Benjamin"},{"full_name":"Schumann, Niklas","last_name":"Schumann","first_name":"Niklas"},{"orcid_put_code_url":"https://api.orcid.org/v2.0/0009-0001-6148-9677/work/209723279","id":"212414","first_name":"Birgit Christina","full_name":"George, Birgit Christina","orcid":"0009-0001-6148-9677","last_name":"George"},{"first_name":"Jörg Michael","full_name":"Keuntje, Jörg Michael","last_name":"Keuntje"},{"last_name":"Gips","full_name":"Gips, Carsten","orcid":"0000-0002-4230-9060","id":"212649","orcid_put_code_url":"https://api.orcid.org/v2.0/0000-0002-4230-9060/work/209723280","first_name":"Carsten"}],"conference":{"name":"GamiFIN 2026: 10th Annual International GamiFIN Conference 2026","location":"Saariselkä Finland","end_date":"2026-03-27","start_date":"2026-03-23"},"status":"public","doi":"10.1145/3789624.3789625","page":"1-6","publisher":"ACM","date_updated":"2026-03-26T09:06:15Z","publication_identifier":{"isbn":["9798400721908"]},"type":"conference","user_id":"220548","publication_status":"published","publication":"Proceedings of the 10th Annual International GamiFIN Conference 2026","quality_controlled":"1","department":[{"_id":"102"}],"title":"Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach","date_created":"2026-03-26T01:50:46Z"}