---
res:
  bibo_abstract:
  - "Breath-based interactions in virtual reality typically map breathing onto discrete
    visual objects or downstream physiological proxies. Viscereality takes a different
    approach, mapping lung volume onto a surrounding space composed of particles arranged
    in an orb enclosing the participant through interoceptive-exteroceptive sensory\r\nsubstitution,
    such that inhalation expands the environment outward and exhalation contracts
    it inward. The aesthetic texture of the particle field is controlled by coupled
    oscillators governing phase relationships among individual particles' animation
    cycles, making visual organisation an experimentally adjustable parameter independent
    of the respiratory mechanics. In a preregistered within-subjects study (N = 39),
    participants completed three 10-minute audio-guided box-breathing sessions in
    counterbalanced order: a high-symmetry VR condition in which oscillator coupling
    transiently aligned particles into geometric coherence during breath holds, an
    asymmetric VR condition\r\nin which coupling remained irregular throughout, and
    a black-screen control with only a minimal breathing performance indicator. Subjective
    experience was assessed with an altered states of consciousness questionnaire,
    temporal experience tracers, and three pictographic self-related measures. Relative
    to the black-screen control, VR conditions improved breathing synchronization,
    shifted participants toward a more spatially extended frame of self-reference,
    and produced altered-state profiles with strong perceptual effects, moderate positive
    effects, and weaker distressing effects. Despite lasting only 10 minutes, perceptual
    and positive effect intensities were superficially\r\ncomparable to those reported
    in 90-minute facilitated breathwork sessions conducted without VR, while negative
    effects were lower. Temporal experience tracers converged with the retrospective
    questionnaire across all dimensions. Participants remained blind to the aesthetic
    symmetry manipulation, which also yielded no difference on any outcome measure.
    These results suggest that even a brief bioresponsive VR breathing session can
    meaningfully augment both breathing behavior and subjective experience, and may
    warrant further exploration as a complement to established breathwork practices.@eng"
  bibo_authorlist:
  - foaf_Person:
      foaf_givenName: George
      foaf_name: Fejer, George
      foaf_surname: Fejer
  - foaf_Person:
      foaf_givenName: Till
      foaf_name: Holzapfel, Till
      foaf_surname: Holzapfel
  - foaf_Person:
      foaf_givenName: Johannes
      foaf_name: Blum, Johannes
      foaf_surname: Blum
  - foaf_Person:
      foaf_givenName: Taru
      foaf_name: Hirvonen, Taru
      foaf_surname: Hirvonen
  - foaf_Person:
      foaf_givenName: Anestis-Pere
      foaf_name: Lalidis Mateo, Anestis-Pere
      foaf_surname: Lalidis Mateo
      foaf_workInfoHomepage: http://www.librecat.org/personId=236796
    orcid: 0009-0002-9545-9043
    orcid_put_code_url: https://api.orcid.org/v2.0/0009-0002-9545-9043/work/226879134
  - foaf_Person:
      foaf_givenName: Michael
      foaf_name: Gaebler, Michael
      foaf_surname: Gaebler
  - foaf_Person:
      foaf_givenName: Bigna
      foaf_name: Lenggenhager, Bigna
      foaf_surname: Lenggenhager
  bibo_doi: 10.17605/OSF.IO/F2GMW
  dct_date: 2025^xs_gYear
  dct_publisher: OSF@
  dct_subject:
  - biofeedback
  - breath-based interaction
  - breathwork
  - altered states of consciousness
  - particle systems
  dct_title: 'Breathing Space: Spatial Mapping of Breath and Cardiac Biofeedback for
    Affective State Representation and Coherence Training in Viscereality@'
...
