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8 Publikationen
2019 | Artikel | FH-PUB-ID: 2621
Lienert, A., Süße, T., Wilkens, U., Washington, N., & Elfving, S. W. (2019). Perceived cultural enablers and inhibitors of the organizational transformation towards PSS. Procedia CIRP, 83, 311–317. https://doi.org/10.1016/j.procir.2019.03.100
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2018 | Artikel | FH-PUB-ID: 2622
Süße, T., Wilkens, U., Hohagen, S., & Artinger, F. (2018). Digital competence of stakeholders in Product-Service Systems (PSS): Conceptualization and empirical exploration. Procedia CIRP, 73, 197–202. https://doi.org/10.1016/j.procir.2018.03.297
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2018 | Artikel | FH-PUB-ID: 2623
Lenkenhoff, K., Wilkens, U., Zheng, M., Süße, T., Kuhlenkötter, B., & Ming, X. (2018). Key challenges of digital business ecosystem development and how to cope with them. Procedia CIRP, 73, 167–172. https://doi.org/10.1016/j.procir.2018.04.082
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2017 | Artikel | FH-PUB-ID: 2624
Cibat, J., Süße, T., & Wilkens, U. (2017). An Ecosystem Approach as a Design Principle for a PSS-Specific Business Simulation. Procedia CIRP, 64, 223–228. https://doi.org/10.1016/j.procir.2017.03.035
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2017 | Artikel | FH-PUB-ID: 2625
Kuhlenkötter, B., Wilkens, U., Bender, B., Abramovici, M., Süße, T., Göbel, J., … Lenkenhoff, K. (2017). New Perspectives for Generating Smart PSS Solutions – Life Cycle, Methodologies and Transformation. Procedia CIRP, 64, 217–222. https://doi.org/10.1016/j.procir.2017.03.036
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2016 | Artikel | FH-PUB-ID: 2628
Süße, T. (2016). Organizing the Integration Demands Across PSS Life Cycles: Towards a Specific form of Improvisation for Creating Customer-specific Solutions. Procedia CIRP, 47, 270–275. https://doi.org/10.1016/j.procir.2016.03.222
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2015 | Artikel | FH-PUB-ID: 2629
Süße, T. (2015). Improvisation as a Prerequisite for the Dynamic Interplay of Production and Service in PSS: Insights of an Organizational Design Principle and a Game-based Learning Approach. Procedia CIRP, 30, 366–371. https://doi.org/10.1016/j.procir.2015.02.186
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2014 | Artikel | FH-PUB-ID: 2630
Süße, T., & Wilkens, U. (2014). Preparing Individuals for the Demands of PSS Work Environments through a Game-based Community Approach – Design and Evaluation of a Learning Scenario. Procedia CIRP, 16, 271–276. https://doi.org/10.1016/j.procir.2014.02.014
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