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8 Publikationen


2019 | Artikel | FH-PUB-ID: 2621 | OA
A. Lienert, T. Süße, U. Wilkens, N. Washington, and S. W. Elfving, “Perceived cultural enablers and inhibitors of the organizational transformation towards PSS,” Procedia CIRP, vol. 83, pp. 311–317, 2019.
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2018 | Artikel | FH-PUB-ID: 2623 | OA
K. Lenkenhoff, U. Wilkens, M. Zheng, T. Süße, B. Kuhlenkötter, and X. Ming, “Key challenges of digital business ecosystem development and how to cope with them,” Procedia CIRP, vol. 73, pp. 167–172, 2018.
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2018 | Artikel | FH-PUB-ID: 2622 | OA
T. Süße, U. Wilkens, S. Hohagen, and F. Artinger, “Digital competence of stakeholders in Product-Service Systems (PSS): Conceptualization and empirical exploration,” Procedia CIRP, vol. 73, pp. 197–202, 2018.
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2017 | Artikel | FH-PUB-ID: 2624
J. Cibat, T. Süße, and U. Wilkens, “An Ecosystem Approach as a Design Principle for a PSS-Specific Business Simulation,” Procedia CIRP, vol. 64, pp. 223–228, 2017.
HSBI-PUB | DOI
 

2017 | Artikel | FH-PUB-ID: 2625
B. Kuhlenkötter et al., “New Perspectives for Generating Smart PSS Solutions – Life Cycle, Methodologies and Transformation,” Procedia CIRP, vol. 64, pp. 217–222, 2017.
HSBI-PUB | DOI
 

2016 | Artikel | FH-PUB-ID: 2628
T. Süße, “Organizing the Integration Demands Across PSS Life Cycles: Towards a Specific form of Improvisation for Creating Customer-specific Solutions,” Procedia CIRP, vol. 47, pp. 270–275, 2016.
HSBI-PUB | DOI
 

2015 | Artikel | FH-PUB-ID: 2629
T. Süße, “Improvisation as a Prerequisite for the Dynamic Interplay of Production and Service in PSS: Insights of an Organizational Design Principle and a Game-based Learning Approach,” Procedia CIRP, vol. 30, pp. 366–371, 2015.
HSBI-PUB | DOI
 

2014 | Artikel | FH-PUB-ID: 2630
T. Süße and U. Wilkens, “Preparing Individuals for the Demands of PSS Work Environments through a Game-based Community Approach – Design and Evaluation of a Learning Scenario,” Procedia CIRP, vol. 16, pp. 271–276, 2014.
HSBI-PUB | DOI
 

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