3 Publikationen
2026 | Artikel | FH-PUB-ID: 7185
Matutat, A., Franke, B., Schumann, N., Rüffer, H., George, B. C., & Gips, C. (2026). Building Digital Educational Escape Rooms: A Modular Toolkit with Low-Code Authoring Approach. European Conference on Games Based Learning, 20(2). https://doi.org/10.34190/ecgbl.20.2.5434
HSBI-PUB
| DOI
2026 | Konferenzbeitrag | FH-PUB-ID: 6817
Matutat, A., Franke, B., Rüffer, H., Schumann, N., George, B. C., & Gips, C. (2026). Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In P. DSouza, H. Tang, N. Xi, & J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026 (pp. 1–5). New York, NY, USA: ACM. https://doi.org/10.1145/3789624.3789628
HSBI-PUB
| DOI
2026 | Konferenzbeitrag | FH-PUB-ID: 6818
Matutat, A., Franke, B., Schumann, N., George, B. C., Keuntje, J. M., & Gips, C. (2026). Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. In P. DSouza, H. Tang, N. Xi, & J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026 (pp. 1–6). New York, NY, USA: ACM. https://doi.org/10.1145/3789624.3789625
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3 Publikationen
2026 | Artikel | FH-PUB-ID: 7185
Matutat, A., Franke, B., Schumann, N., Rüffer, H., George, B. C., & Gips, C. (2026). Building Digital Educational Escape Rooms: A Modular Toolkit with Low-Code Authoring Approach. European Conference on Games Based Learning, 20(2). https://doi.org/10.34190/ecgbl.20.2.5434
HSBI-PUB
| DOI
2026 | Konferenzbeitrag | FH-PUB-ID: 6817
Matutat, A., Franke, B., Rüffer, H., Schumann, N., George, B. C., & Gips, C. (2026). Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In P. DSouza, H. Tang, N. Xi, & J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026 (pp. 1–5). New York, NY, USA: ACM. https://doi.org/10.1145/3789624.3789628
HSBI-PUB
| DOI
2026 | Konferenzbeitrag | FH-PUB-ID: 6818
Matutat, A., Franke, B., Schumann, N., George, B. C., Keuntje, J. M., & Gips, C. (2026). Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. In P. DSouza, H. Tang, N. Xi, & J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026 (pp. 1–6). New York, NY, USA: ACM. https://doi.org/10.1145/3789624.3789625
HSBI-PUB
| DOI