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2026 | Konferenzbeitrag | FH-PUB-ID: 6817
Matutat, A., Franke, B., Rüffer, H., Schumann, N., George, B. C., & Gips, C. (2026). Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In P. DSouza, H. Tang, N. Xi, & J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026 (pp. 1–5). New York, NY, USA: ACM. https://doi.org/10.1145/3789624.3789628
HSBI-PUB | DOI
 
[1]
2026 | Konferenzbeitrag | FH-PUB-ID: 6818
Matutat, A., Franke, B., Schumann, N., George, B. C., Keuntje, J. M., & Gips, C. (2026). Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. In P. DSouza, H. Tang, N. Xi, & J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026 (pp. 1–6). New York, NY, USA: ACM. https://doi.org/10.1145/3789624.3789625
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2 Publikationen

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2026 | Konferenzbeitrag | FH-PUB-ID: 6817
Matutat, A., Franke, B., Rüffer, H., Schumann, N., George, B. C., & Gips, C. (2026). Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In P. DSouza, H. Tang, N. Xi, & J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026 (pp. 1–5). New York, NY, USA: ACM. https://doi.org/10.1145/3789624.3789628
HSBI-PUB | DOI
 
[1]
2026 | Konferenzbeitrag | FH-PUB-ID: 6818
Matutat, A., Franke, B., Schumann, N., George, B. C., Keuntje, J. M., & Gips, C. (2026). Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. In P. DSouza, H. Tang, N. Xi, & J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026 (pp. 1–6). New York, NY, USA: ACM. https://doi.org/10.1145/3789624.3789625
HSBI-PUB | DOI
 

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