Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach
A. Matutat, B. Franke, N. Schumann, B.C. George, J.M. Keuntje, C. Gips, in: P. DSouza, H. Tang, N. Xi, J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026, ACM, New York, NY, USA, 2026, pp. 1–6.
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Konferenzbeitrag
| Veröffentlicht
| Englisch
Autor*in
Matutat, André
;
Franke, Benjamin;
Schumann, Niklas;
George, Birgit Christina
;
Keuntje, Jörg Michael;
Gips, Carsten

Herausgeber*in
DSouza, Prajwal;
Tang, Hairui;
Xi, Nannan;
Hamari, Juho
Einrichtung
Erscheinungsjahr
Titel des Konferenzbandes
Proceedings of the 10th Annual International GamiFIN Conference 2026
Seite
1-6
Konferenz
GamiFIN 2026: 10th Annual International GamiFIN Conference 2026
Konferenzort
Saariselkä Finland
Konferenzdatum
2026-03-23 – 2026-03-27
ISBN
FH-PUB-ID
Zitieren
Matutat, André ; Franke, Benjamin ; Schumann, Niklas ; George, Birgit Christina ; Keuntje, Jörg Michael ; Gips, Carsten: Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. In: DSouza, P. ; Tang, H. ; Xi, N. ; Hamari, J. (Hrsg.): Proceedings of the 10th Annual International GamiFIN Conference 2026. New York, NY, USA : ACM, 2026, S. 1–6
Matutat A, Franke B, Schumann N, George BC, Keuntje JM, Gips C. Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. In: DSouza P, Tang H, Xi N, Hamari J, eds. Proceedings of the 10th Annual International GamiFIN Conference 2026. New York, NY, USA: ACM; 2026:1-6. doi:10.1145/3789624.3789625
Matutat, A., Franke, B., Schumann, N., George, B. C., Keuntje, J. M., & Gips, C. (2026). Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. In P. DSouza, H. Tang, N. Xi, & J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026 (pp. 1–6). New York, NY, USA: ACM. https://doi.org/10.1145/3789624.3789625
@inproceedings{Matutat_Franke_Schumann_George_Keuntje_Gips_2026, place={New York, NY, USA}, title={Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach}, DOI={10.1145/3789624.3789625}, booktitle={Proceedings of the 10th Annual International GamiFIN Conference 2026}, publisher={ACM}, author={Matutat, André and Franke, Benjamin and Schumann, Niklas and George, Birgit Christina and Keuntje, Jörg Michael and Gips, Carsten}, editor={DSouza, Prajwal and Tang, Hairui and Xi, Nannan and Hamari, JuhoEditors}, year={2026}, pages={1–6} }
Matutat, André, Benjamin Franke, Niklas Schumann, Birgit Christina George, Jörg Michael Keuntje, and Carsten Gips. “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach.” In Proceedings of the 10th Annual International GamiFIN Conference 2026, edited by Prajwal DSouza, Hairui Tang, Nannan Xi, and Juho Hamari, 1–6. New York, NY, USA: ACM, 2026. https://doi.org/10.1145/3789624.3789625.
A. Matutat, B. Franke, N. Schumann, B. C. George, J. M. Keuntje, and C. Gips, “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach,” in Proceedings of the 10th Annual International GamiFIN Conference 2026, Saariselkä Finland, 2026, pp. 1–6.
Matutat, André, et al. “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach.” Proceedings of the 10th Annual International GamiFIN Conference 2026, edited by Prajwal DSouza et al., ACM, 2026, pp. 1–6, doi:10.1145/3789624.3789625.