Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game
A. Matutat, B. Franke, H. Rüffer, N. Schumann, B.C. George, C. Gips, in: P. DSouza, H. Tang, N. Xi, J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026, ACM, New York, NY, USA, 2026, pp. 1–5.
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Konferenzbeitrag
| Veröffentlicht
| Englisch
Autor*in
Matutat, André
;
Franke, Benjamin;
Rüffer, Hannes;
Schumann, Niklas;
George, Birgit Christina
;
Gips, Carsten

Herausgeber*in
DSouza, Prajwal;
Tang, Hairui;
Xi, Nannan;
Hamari, Juho
Einrichtung
Erscheinungsjahr
Titel des Konferenzbandes
Proceedings of the 10th Annual International GamiFIN Conference 2026
Seite
1-5
Konferenz
GamiFIN 2026: 10th Annual International GamiFIN Conference 2026
Konferenzort
Saariselkä Finland
Konferenzdatum
2026-03-23 – 2026-03-27
ISBN
FH-PUB-ID
Zitieren
Matutat, André ; Franke, Benjamin ; Rüffer, Hannes ; Schumann, Niklas ; George, Birgit Christina ; Gips, Carsten: Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In: DSouza, P. ; Tang, H. ; Xi, N. ; Hamari, J. (Hrsg.): Proceedings of the 10th Annual International GamiFIN Conference 2026. New York, NY, USA : ACM, 2026, S. 1–5
Matutat A, Franke B, Rüffer H, Schumann N, George BC, Gips C. Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In: DSouza P, Tang H, Xi N, Hamari J, eds. Proceedings of the 10th Annual International GamiFIN Conference 2026. New York, NY, USA: ACM; 2026:1-5. doi:10.1145/3789624.3789628
Matutat, A., Franke, B., Rüffer, H., Schumann, N., George, B. C., & Gips, C. (2026). Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In P. DSouza, H. Tang, N. Xi, & J. Hamari (Eds.), Proceedings of the 10th Annual International GamiFIN Conference 2026 (pp. 1–5). New York, NY, USA: ACM. https://doi.org/10.1145/3789624.3789628
@inproceedings{Matutat_Franke_Rüffer_Schumann_George_Gips_2026, place={New York, NY, USA}, title={Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game}, DOI={10.1145/3789624.3789628}, booktitle={Proceedings of the 10th Annual International GamiFIN Conference 2026}, publisher={ACM}, author={Matutat, André and Franke, Benjamin and Rüffer, Hannes and Schumann, Niklas and George, Birgit Christina and Gips, Carsten}, editor={DSouza, Prajwal and Tang, Hairui and Xi, Nannan and Hamari, JuhoEditors}, year={2026}, pages={1–5} }
Matutat, André, Benjamin Franke, Hannes Rüffer, Niklas Schumann, Birgit Christina George, and Carsten Gips. “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game.” In Proceedings of the 10th Annual International GamiFIN Conference 2026, edited by Prajwal DSouza, Hairui Tang, Nannan Xi, and Juho Hamari, 1–5. New York, NY, USA: ACM, 2026. https://doi.org/10.1145/3789624.3789628.
A. Matutat, B. Franke, H. Rüffer, N. Schumann, B. C. George, and C. Gips, “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game,” in Proceedings of the 10th Annual International GamiFIN Conference 2026, Saariselkä Finland, 2026, pp. 1–5.
Matutat, André, et al. “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game.” Proceedings of the 10th Annual International GamiFIN Conference 2026, edited by Prajwal DSouza et al., ACM, 2026, pp. 1–5, doi:10.1145/3789624.3789628.