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2026 | Konferenzbeitrag | FH-PUB-ID: 6817
Matutat A, Franke B, Rüffer H, Schumann N, George BC, Gips C. Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In: DSouza P, Tang H, Xi N, Hamari J, eds. Proceedings of the 10th Annual International GamiFIN Conference 2026. New York, NY, USA: ACM; 2026:1-5. doi:10.1145/3789624.3789628
HSBI-PUB | DOI
 
[1]
2026 | Konferenzbeitrag | FH-PUB-ID: 6818
Matutat A, Franke B, Schumann N, George BC, Keuntje JM, Gips C. Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. In: DSouza P, Tang H, Xi N, Hamari J, eds. Proceedings of the 10th Annual International GamiFIN Conference 2026. New York, NY, USA: ACM; 2026:1-6. doi:10.1145/3789624.3789625
HSBI-PUB | DOI
 

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2 Publikationen

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[2]
2026 | Konferenzbeitrag | FH-PUB-ID: 6817
Matutat A, Franke B, Rüffer H, Schumann N, George BC, Gips C. Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game. In: DSouza P, Tang H, Xi N, Hamari J, eds. Proceedings of the 10th Annual International GamiFIN Conference 2026. New York, NY, USA: ACM; 2026:1-5. doi:10.1145/3789624.3789628
HSBI-PUB | DOI
 
[1]
2026 | Konferenzbeitrag | FH-PUB-ID: 6818
Matutat A, Franke B, Schumann N, George BC, Keuntje JM, Gips C. Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach. In: DSouza P, Tang H, Xi N, Hamari J, eds. Proceedings of the 10th Annual International GamiFIN Conference 2026. New York, NY, USA: ACM; 2026:1-6. doi:10.1145/3789624.3789625
HSBI-PUB | DOI
 

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Zitationsstil: AMA

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