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2026 | Konferenzbeitrag | FH-PUB-ID: 6817
A. Matutat, B. Franke, H. Rüffer, N. Schumann, B. C. George, and C. Gips, “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game,” in Proceedings of the 10th Annual International GamiFIN Conference 2026, Saariselkä Finland, 2026, pp. 1–5.
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[1]
2026 | Konferenzbeitrag | FH-PUB-ID: 6818
A. Matutat, B. Franke, N. Schumann, B. C. George, J. M. Keuntje, and C. Gips, “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach,” in Proceedings of the 10th Annual International GamiFIN Conference 2026, Saariselkä Finland, 2026, pp. 1–6.
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2 Publikationen

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[2]
2026 | Konferenzbeitrag | FH-PUB-ID: 6817
A. Matutat, B. Franke, H. Rüffer, N. Schumann, B. C. George, and C. Gips, “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game,” in Proceedings of the 10th Annual International GamiFIN Conference 2026, Saariselkä Finland, 2026, pp. 1–5.
HSBI-PUB | DOI
 
[1]
2026 | Konferenzbeitrag | FH-PUB-ID: 6818
A. Matutat, B. Franke, N. Schumann, B. C. George, J. M. Keuntje, and C. Gips, “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach,” in Proceedings of the 10th Annual International GamiFIN Conference 2026, Saariselkä Finland, 2026, pp. 1–6.
HSBI-PUB | DOI
 

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Zitationsstil: IEEE

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