Benjamin Franke
2 Publikationen
2026 | Konferenzbeitrag | FH-PUB-ID: 6817
A. Matutat, B. Franke, H. Rüffer, N. Schumann, B. C. George, and C. Gips, “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game,” in Proceedings of the 10th Annual International GamiFIN Conference 2026, Saariselkä Finland, 2026, pp. 1–5.
HSBI-PUB
| DOI
2026 | Konferenzbeitrag | FH-PUB-ID: 6818
A. Matutat, B. Franke, N. Schumann, B. C. George, J. M. Keuntje, and C. Gips, “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach,” in Proceedings of the 10th Annual International GamiFIN Conference 2026, Saariselkä Finland, 2026, pp. 1–6.
HSBI-PUB
| DOI
Suche
Publikationen filtern
Darstellung / Sortierung
Export / Einbettung
2 Publikationen
2026 | Konferenzbeitrag | FH-PUB-ID: 6817
A. Matutat, B. Franke, H. Rüffer, N. Schumann, B. C. George, and C. Gips, “Designing a DEER-Toolkit: Enabling Educational Escape Rooms in a 2D Dungeon Crawler Game,” in Proceedings of the 10th Annual International GamiFIN Conference 2026, Saariselkä Finland, 2026, pp. 1–5.
HSBI-PUB
| DOI
2026 | Konferenzbeitrag | FH-PUB-ID: 6818
A. Matutat, B. Franke, N. Schumann, B. C. George, J. M. Keuntje, and C. Gips, “Designing Workshops to Bridge Visual and Textual Programming: A Narrative Game Approach,” in Proceedings of the 10th Annual International GamiFIN Conference 2026, Saariselkä Finland, 2026, pp. 1–6.
HSBI-PUB
| DOI